fahskyI define an RPG as any game where you have direct control of one character, or more, whom you upgrade via some stat-based system & better gear. A somewhat interesting story should evolve, usually involving saving the world. A large world with different locales & enemies is also a staple of the RPG.A good start. In my opinion, hits most of the basic points. You can either control and manage one character, or a party, who gain experience, level up, gain attributes/stats in some sort of manageable system, as well as the possibility of changing equipment.
The story/plot aspect, however, is where it gets tricky. True, a good RPG would have a "somewhat interesting story." For purposes of this discussion, I'll assume a decent plot-driven video game has a decent story to go with it. Hence, a feature RPGs have, but not a clarifying one.
hahahahahaRPG games require:While these are not requirements, this does touch upon a basic formula that some games/series seem to use. Introduction of character, often inexperienced in battle/magic/heroism/etc., thus creating a need for leveling up, experience points, and increasingly complex and challenging gameplay and encounters. Grinding is often a large factor of RPGs, but only if we assume the EXP/leveling factor as a major component, and assuming a challenging game requiring extra play outside the storyline. Also, this is the first time a specific antagonist is mentioned. I congratulate this, for it is true that many RPGs, mostly what I consider to be some of the best, feature a specific person/deity/entity/being/etc. to combat. It doesn't have to be this way, but feels a lot better than a general "save the world because of....impending natural disaster" or similar would.
Some random noob that gets involved in the bad guys plot, gets some magical weapon, saves the world and get the girl.
Some kidnapped princess, priestess or mage that falls for the main character.
Main char best friend, dies half the time, sometimes sacrifices himself.
Grinding and buying new weapons and armour.
Bad guy that wants to take over or destoy the world for some dum reason.
calvin_0a RPG is a game where you create your own character, interact with NPC to get quest and raid dungeon to get treasure guarding by the dungeon boss.but now days,a RPG is a game where we play as a preset character that interact with NPC to learn the plot, beating up monster via random encounter to level up and get item and equipment to beat the final boss.The first description may apply well to any sort of RPG, true, and I believe this statement covers the Wikipedia quote about tabletop roleplaying games very well. The second I feel applies more often to RPG video games (as this is the focus of our discussion). Again we see a focus on fighting monsters, but this time it mentions random encounter. This is another staple of RPGs, and also points toward a final boss, showing again the singular antagonist.
tevakStory is not an rpg quality. Gameplay is. Neither is dungeons. Items? Are you kidding me? Items differ with almost any game you can play.All of this is true. I believe some of us have come to a bit of a disagreement on what "gameplay" that constitutes and (according to the above) defines an RPG is.
The term rpg is ambiguous, however in gaming & in this discussion it is a CRPG. (console role playing game) meaning any Video Game stapled with the rpg genre.
Whether playing focused on a singular character, or focused on a party, it is true that there is a roleplaying element involved (shocker!). If we were to stop here, then yes, a vast majority of video games would be RPGs. However, the gameplay difference seems to involve one or more of the following:
Random encounters
Turn-based combat of some sort (ATB-style included)
EXP/Leveling
Stats, and the allocation thereof
Antagonist(s?)
Party management system
Manageable skills, equipment, inventory, etcNow, can we all agree that the more of these qualities a game has, the more "RPG-esque" it is?To hit closer to the original intent of this thread, yes, I agree Zelda is an action-adventure with possibly a few RPG elements, most Final Fantasy games can be used as a standard of comparison for this (with the exception of the FFCC's and a few others), and as was said earlier, this only matters for purposes of discussion, because:
NatewlieDoesn't matter what the genre of game you're playing [my emphasis] doesn't even matter. You don't play differently if it's described as an RPG or shooter. You just play.
