All right so here's the deal:From what I understand, the game freezes every 22/24 (uncertain) in-game events on most flashcards. Surely the game must be counting them so as to crash when it reaches said number. What if we were to find out what RAM address this value is witten to and create an AR code that kept it at 0? That's where you come in, as I have no coding skills whatsoever. I'm sorry if this has been posted before or if there's some obvious reason why it may be impossible.
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sorry for double posting, but I'm just bumping to make sure that someone who can help sees it
Shady_Guy_JoseOP
#1
