Re: Resident Evil 5 Gold Editionmds64 · #24I'm in it because the games still have a fair amount of quality, and the story.The games have changed, in reality...it's the same formula but instead of static backgrounds it's active with camera to match, the controls are the same...and there is more empahis on killing enemies than dodging them.
It's not really the same formula.
First of all, the old Resident Evil games were survival horror games. This means that you were given weapons with limited amount of ammo to spare. This simple game mechanic influenced the way the you played the game. For example, the small amount of ammo you acquired through out the game would mean you would either conserve your bullets on zombies or save them by trying to avoid them. With RE 4 and 5, the amount of ammo is overabundant throughout the whole game that you're really not forced to survive at all. You don't have that risk in running out of ammo. You don't have thoughts like, "Crap, I'm almost out and I don't know how I'm going to survive this." That to me takes away the fun and strategy of old Resident Evil games. 4 and 5 aren't really survival horror, they're more like action games.
Secondly, the save system of the older RE titles are very different from the new ones. Yes, the typewriting aspect still remains the same in 4, but they come out more frequently in the newer titles. You don't even have to worry about
having ink bottles in RE 4 to save while in the older titles in your first playthrough, you find yourself running out of them and using them wisely as you progress in the game. This also alters the way you played the older titles because the consequences of death meant that you had to replay the portions you had progressed when you last had saved. RE 5 doesn't even have the ink system.
The weapons. You couldn't even upgrade or buy weapons in the older titles. You were stuck with any weapon you could find in the game. They did less damage and as already mentioned, ammo was scarce. In fact, you can carry more weapons in 4 and 5 than you could in the older titles. How many people do you honestly see using the knife in 4 or 5? They're pretty useless and I guarantee you that hardly anyone ever thinks of using them.
Another formula that's completely changed in the newer titles is the general direction you're supposed to take. For instance in 4 and 5, you
knew where you were supposed to go. Let's take for example the first Resident Evil game (REmake for a better example). For someone new to the series that have only played 4 and 5, they would be completely LOST because the game doesn't tell you where you're supposed to go. You're just given the task to explore the mansion and see what's ahead of you. You have to make decisions on where to use the Old Keys to open locked doors, you have to know what doors the Mansion Key will open, you have to solve certain puzzles to get certain items that will unlock the rest of the mansion. It's just very different gameplay compared to the linearity of the newer titles. You also had the options of saving or not saving certain characters that would alter the scenes/gameplay later on in the game.
Zombies.
The controls aren't the same either. You're very wrong about this. Aiming in the older titles was a pain in the ass. With 4 and 5, you have complete control of where you
want to aim. It's no longer up or down to see if you're lucky enough to aim appropriately. Also, you have full control of where you move your character in any given area throughout the whole game unlike with the older titles. You did have control of your character in the older titles, but the camera angles would sometimes confuse you or misdirect you so that's an aspect of better control in the new action RE's in regards to character movement controls.
The only thing that I can honestly say that the new RE titles have in common with the old ones is the story. The story has remained the same and that's what's great about it. It hasn't changed. Yes, the gameplay has changed a lot and the survival horror aspect of it is gone, but Umbrella, STARS, Wesker, and every other protagonist and antagonist of the series have remained the same and unaltered. There's twists, new revelations, progression, and the old tired cliches that RE is known for in terms of the story.
I know it seems like I'm being a little bit too critical of the newer RE titles, but I'm not. It's just so you can get a better understanding that despite the newer titles being called Resident Evil, they're not really the same formula as you claim that they are. I'm sure I must have missed a lot of different examples, but I just don't have the time to continue writing. I enjoy the old gameplay formula a lot more because it makes the games more interesting, but I also like the new gameplay in 4 and 5. It's a shame Capcom won't probably make a new RE game for the older fans, but you really can't blame them when they have a very good selling formula that are 4 and 5.
OH! And to answer the original question, I'm probably going to get it because I'm a fan of the RE series and seeing Jill & Chris together is a throwback to the old mansion days of RE 1.