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The Legend of Zelda: Ocarina of Time vs. Twilight Princess.

Void
#101
BiokintonOcarina of Time is infinitely better than TP. TP was too short, too easy, too linear, not enough side quests, had very few necessary NPCS, no instuments (the horse call is most certainly not an instrument), and was far too easy.
If OoT took you longer to beat than TP, you're doing something ridiculously wrong. The world was so much less linear and controlled that OoT also. More NPCs actually. Instrument usage didn't make the game any worse, unless you have an instrument fetish. I'm not saying TP is better than OoT, I like them both. OoT is probably more a classic, but you're just reversing stuff. :P
BiokintonI actually enjoy Wind Waker the most. Saying its cel-shading style disqualifies it is like saying Ocarina of Time's pre-rendered graphics disqulifie it, as all previous games were 2D.
I don't get this at all. OoT was pre-rendered? ._.
Theoretically, this would disqualify it from...?
Sprite
#102
Neither. I choose Wind Waker ;DAll the cel-shaded haters forget that Zelda was cartoony up until it made the change to 3D. It was just going back to it's roots.If I have to pick... Twilight Princess. Because it has the most epic boss battle ever.
Loonylion
#103
sprites and cel-shading aren't the same
Sprite
#104
No, they aren't. One is a way of modelling things in 2D and the other is a design decision. But that's ok, I'll let you off.The point is, the sprite-d Zeldas were cartoony. So is Celda.
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