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The Legend Of Zelda Ocarina Of Time, DS game ever be possible

yoshi2889
#101
eyeball226How on earth would making the game shorter help? I mean... ok, you think the DS is not powerful enough to pull of OoT so I can see how you'd think they'd have to make the game look worse to make it work. REALLY though, how would making the game shorter solve anything supposing that the DS was lacking in power? The only thing that imposes a limit on the length of a game is the storage space available on the medium used by the system. IIRC, DS cards can hold several times more than the biggest N64 game paks. I think that the biggest N64 games were 512Mb (that's 64MB) whereas I have seen 256MB DS games. That might not even be the maximum.Also, the DS could handle Ocarina of Time as long as it was optimised for the DS. I don't think porting anything to or from the N64 is very easy as it had crazy architecture.
?!?! It reduces the file's size so the game would be ''shorten''. It would be easier for the DS to read it.
?!?! N64 packs cannot hold 512 MB, the biggest I ever seen is 100 MB. The biggest size for a DS card (official Nintendo one) is 256 MB.
Fredbox
#102
Sooo... You basically kinda pointed out how stupid you are. DS games can be much bigger than any N64 game, so "How on earth would making the game shorter help?".
And notice eyeball said "512Mb" not "512 MB".
Yes, YoshiFlip, I'm talking to you.
cuccio123
#104
I think DS could handle polygons.
But it could work the touch screen into a solution in the controls.Yoshi, read a bit more carefully and you'll be understood.
Don't jump to conclusions instantly.There is no need to continue on the topic of what sizes the cartridges have, but the main thing is that the DS would probably have a bigger filesize due to conversion and what not (Graphics, Models, New Features, Differences between the N64 and DS, etc.)Remember people. This is Nintendo and they aren't all morons.
They aren't going to ruin one of their best games. If they actually do make one, they will make it work.
If they fail, they probably won't sell it.
mds64
#105
xeladosmds64: I never claimed the DS was capable of emulating the N64. It cannot be done. It is more powerful than the N64 in certain areas (mostly effects, as the 64 beats the DS in both resolution and polys, and both have the same RAM until the 64 uses the Expansion Pak), but in order to get a 64 game on the DS, it must be ported. One would think this is obvious.Nintendo wouldn't want to make a home game portable? Need I point out that every Super Mario Advance game is a GBA port of an SNES home console game (as SMA1 and 4 are the All-Stars versions)? Also, Super Mario 64 DS. Even Ubisoft did it with the Rayman 2 port called Rayman DS. My point is that Nintendo will definitely jump at the opportunity to make a popular, older game portable, even if they have to go through the extra work to port it.Loonylion: Interesting tidbit about the hardware emulation mode. I was indeed talking about software emulation, though. Do you know which games used that switch, and why?
Just for that point (yes the other was obvious).They made those BEFORE the virtual console, the games there are far cheaper to buy/make.WTF would I pay $69.95 for a ds cart when I can download it from the virtual console on the wii for approx $15?They would need to put ALOT into making it worth while, plus the point of the virtual console is so people can relive classic gaming, they won't let us even download this game on the dsi shop for crying out loud...In other words-cost.And seeing as I paid (basically) $200 on zelda orcarina of time (had to look on ebay for both zelda collector's edition and the wind walker with the bonus disc...) I think if I had of know about the virtual console versions, I would have got those instead, every game I wanted is on virtual console, at most I could spend roughly...$50 for every game in the series in one transaction.
MindFever
#106
xeladosThe DS can handle OoT (MAYBE MM), but imagine the controls! Could be a bit tricky.As far as the technical problems, there wouldn't be any. I can't think of a really intensive part of OoT that would actually push the system. None of OoT pushed the N64 to any limits. MM, however, did.
Well...i agree.But what if they simplified it with a few "command mooves" with the stylus? You know... you want to do a certain ability,you must make a gesture to bring it up or something.The aiming and sword-play could be done with the stylus quite well in my opinion... i never played N64 games since i didnt own N64,so maybe that's why i dont see such a big deal about controls.Excuse my ignorance,but how hard could it be to play it with the stylus or using the D-pad combined with touch-screen virtual buttons ?Cheers,thanks for your (future) answers ;)
yoshi2889
#107
@hYpNoS and MindFever: That is from October, did you know?Post Merge: [time]1262112831[/time]
cuccio123I think DS could handle polygons.
But it could work the touch screen into a solution in the controls.Yoshi, read a bit more carefully and you'll be understood.
Don't jump to conclusions instantly. Yes, momThere is no need to continue on the topic of what sizes the cartridges have, but the main thing is that the DS would probably have a bigger filesize due to conversion and what not (Graphics, Models, New Features, Differences between the N64 and DS, etc.)Remember people. This is Nintendo and they aren't all morons.
They aren't going to ruin one of their best games. If they actually do make one, they will make it work.
If they fail, they probably won't sell it.
Everyone (on the WHOLE forum) threats me (except hYpNoS) as he/she is my mom, I GET SICK OF IT! I may be 10, but I already have a mom. PLEASE STOP WITH IT!!!!!
xelados
#108
MindFever · #106Well...i agree.But what if they simplified it with a few "command mooves" with the stylus? You know... you want to do a certain ability,you must make a gesture to bring it up or something.The aiming and sword-play could be done with the stylus quite well in my opinion... i never played N64 games since i didnt own N64,so maybe that's why i dont see such a big deal about controls.Excuse my ignorance,but how hard could it be to play it with the stylus or using the D-pad combined with touch-screen virtual buttons ?Cheers,thanks for your (future) answers ;)
The primary difficulty in figuring out controls for Ocarina lies in the C buttons. You could equip 3 items at once using C Down, Left, and Right. It's possible for the stylus to be used for some actions, but when we're dealing with a classic game like Ocarina, it's important that you don't alienate the fans who played it when it first hit the scene. I don't remember if I posted a sample control scheme earlier in the topic or not, but the game could easily be worked by just removing one of the item buttons, since you never need to use more than 2 items in tandem (those two being the Lens of Truth and the Fairy Bow).Unfortunately, I only see the touch screen being useful for decluttering the main screen. That is, using the touch screen for the map and whatnot. It's difficult to come up with any other use for it that won't turn gamers off to the remake.
MindFever
#110
xelados · #108The primary difficulty in figuring out controls for Ocarina lies in the C buttons. You could equip 3 items at once using C Down, Left, and Right. It's possible for the stylus to be used for some actions, but when we're dealing with a classic game like Ocarina, it's important that you don't alienate the fans who played it when it first hit the scene. I don't remember if I posted a sample control scheme earlier in the topic or not, but the game could easily be worked by just removing one of the item buttons, since you never need to use more than 2 items in tandem (those two being the Lens of Truth and the Fairy Bow).Unfortunately, I only see the touch screen being useful for decluttering the main screen. That is, using the touch screen for the map and whatnot. It's difficult to come up with any other use for it that won't turn gamers off to the remake.
Oh i see...also the Fairy Bow sounds so ... funny :DAnyway, what if like i said, there would be additional buttons on the touch screen ? You know,like using New Super Mario Bros. powerups when you have them in "stock" ,so to speak... I assume you played the game extensively (Zelda on N64 i mean).So basicaly,you think it could work on the DSi ?If you ask me, the possible port. of Ocarina of Time should be done for the DSi only,since the DSi in the "DSiMode" can handle twice as much regarding "horse power" than the DSLite can.It would suck though,that the DSLite users couldnt play ... but such is life.I cant play Final Fantasy 6 on my DSi. Yes,it is a sorry excuse ,but it is just a thought ... Nintendo is not interested in smart mooves anyway - hey,maybe they will do what i said then! ha :D (just kidding)
xelados
#111

Replying to #110

First off, making the port on the DSi would be a good idea, actually. It'd allow it to reach closer to the real game's actual draw distance and give the dev team more power to play around with to add extras.As far as the touch screen goes... I could see dragging item icons to the two item buttons to equip them, and a button to go first person (which would be controlled via touch screen for aiming weapons, much like an FPS). It's important, however, that both methods of control are present (or at least an option).
Post Merge: [time]1262208189[/time]
YoshiFlip?!?! It reduces the file's size so the game would be ''shorten''. It would be easier for the DS to read it.
?!?! N64 packs cannot hold 512 MB, the biggest I ever seen is 32 MB. The biggest size for a DS card (official Nintendo one) is 256 MB.
Pokémon Stadium 2 is 64MB unzipped.
Fredbox
#112
I vote we collectively blank YoshiFlip. All his posts are of no worth, and only cause arguments. Who agrees? Do you think I'm being overly harsh?
xelados
#113
I think you should keep it to yourself. There's no need to bring public attention to someone's conduct just because you don't like them. Grow up.
yoshi2889
#114
Fredbox · #112I vote we collectively blank YoshiFlip. All his posts are of no worth, and only cause arguments. Who agrees? Do you think I'm being overly harsh?
You gave me another piece of feeling: SADNESS... *Sniff* I already got 1.000.000.000.000.000.000, everyone hates me... I think I'm gonna stop someday with RomU.
Post Merge: [time]1262368406[/time]
xeladosFirst off, making the port on the DSi would be a good idea, actually. It'd allow it to reach closer to the real game's actual draw distance and give the dev team more power to play around with to add extras.As far as the touch screen goes... I could see dragging item icons to the two item buttons to equip them, and a button to go first person (which would be controlled via touch screen for aiming weapons, much like an FPS). It's important, however, that both methods of control are present (or at least an option).
Post Merge: [time]1262208189[/time]
Pokémon Stadium 2 is 64MB unzipped. I forgot to edit to 100 MB
poonotron
#115

Replying to #114

stop instantly jumpin to conclusions then.
MindFever
#116
Fredbox · #112I vote we collectively blank YoshiFlip. All his posts are of no worth, and only cause arguments. Who agrees? Do you think I'm being overly harsh?
indeed... but maybe he/she could learn to verify his/her "hunches" before making a conclusion.Im willing to give him/her a 2nd chance or a retry,so to speak ;) Are you with me or what? (now,that's what you call diplomacy... :D )
Fredbox
#117
Ok, maybe I was a bit harsh, but the problem is that all his posts cause arguments and tension.
xelados · #113I think you should keep it to yourself. There's no need to bring public attention to someone's conduct just because you don't like them. Grow up.
It's not because I don't like him. I just think this thread would go a lot better if his posts were ignored. It's nothing to do with any childish vendetta.
Anyway, sorry for going off topic. And sorry if I upset or offended anyone.
MindFever
#118
FredboxOk, maybe I was a bit harsh, but the problem is that all his posts cause arguments and tension.It's not because I don't like him. I just think this thread would go a lot better if his posts were ignored. It's nothing to do with any childish vendetta.
Anyway, sorry for going off topic. And sorry if I upset or offended anyone.
I wasnt offended.Everyone is responsible for his/her own feelings (most of the time).Well,the argument because you dont like a person you must NOT question his/her conduct ... doesnt seem logical.Why not ? questioning a person's conduct doesn't proove anything withouth the support of facts though.Also i think objectivity should be the main issue here. (if anyone CAN be objective regarding Zelda on the DS/DSi ... lol,i know i dont want to be,since i would love to play this game on my portable - i havent played the game in question ,yet)
xelados
#119
My point with the comment was that I noticed some of the people in the topic were taking their arguments too far regarding Yoshi and extending them to judge his character, when it has nothing to do with the topic at hand. It doesn't matter what he or she has done in other topics; what matters is what's in this topic.That's all.Anyways, is there anything else that can be said about the topic? I can't think of much. It's just an idea in the sky that _could_ happen, but probably won't due to the level of effort required and the fact that no Zelda has ever been remade and hit US shores. BS Zelda never hit America, and Master Quest was an expansion to OoT through the 64 Disk Drive, codenamed "Ura Zelda".
mds64
#120
..Didn't anyone read about the cost factor?
mds64 · #105Just for that point (yes the other was obvious).They made those BEFORE the virtual console, the games there are far cheaper to buy/make.WTF would I pay $69.95 for a ds cart when I can download it from the virtual console on the wii for approx $15?They would need to put ALOT into making it worth while, plus the point of the virtual console is so people can relive classic gaming, they won't let us even download this game on the dsi shop for crying out loud...In other words-cost.And seeing as I paid (basically) $200 on zelda orcarina of time (had to look on ebay for both zelda collector's edition and the wind walker with the bonus disc...) I think if I had of know about the virtual console versions, I would have got those instead, every game I wanted is on virtual console, at most I could spend roughly...$50 for every game in the series in one transaction.
If the wii came out before super mario 64DS, it wouldn't have came to the ds...well it might have just as a tech demo.
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Replying to #119

Yoshi used to be alot worse...I tried to educate him since he posted in all topics I went to look at :(He's only young so go easy on him guys :)...and as for my opnions, I'm being realistic, of course the ds could handle this awsome game, but if it's realitic for nintendo to do so is an entirly different matter.
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