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SMT: Strange Journey Official Topic

g@l1h
#61
grohI'm already having alot of trouble at B... -.-
It'll get easier once you analyzed the demons though.
Fighting Leanan Sidle at that area is one good method for quick leveling. ::)
ggrroohh
#62

Replying to #61

Problem is I'm dragging a bunch of corpse
And healing all cost around 2000 to 3000 Macca -.-And I just bought the Relax Spray
g@l1h
#63

Replying to #62

Many of your demons are dead ? Ouch.
The revival bead can easily be find later on.I haven't bought the Relax Spray though, the function interest me but the price.... not so. :PI Macca mostly for weapons and stuff.
ggrroohh
#64

Replying to #63

I have alot of beads
But healing all their MP requires at least 2000 Macca
I like asking other demons to revieve my demons though :P
Cheapskate :P
Rysio
#65
I'm short on cash all the time here -_- Healing is too expensive if you ask me...
ggrroohh
#66

Replying to #65

This game makes me realise how easy Pokemon is :PAnd I hate Macca beam :P
Rysio
#67
I don't play pokemon, but this game is really hard for a DS game ::) Not the hardest though...
I don't like unkown demons :P
ggrroohh
#68
What I hate is when I negotiate with a demon and after taking my stuff it decides it doesn't want to join me -.-
Or when the negotiation is successful but it can't join you cause you're too low leveled -.-
Rysio
#69

Replying to #68

Oh yes, this is fukken annoying... I lost a lot of items and macca on that T^T
Full moon is cool though ::)
g@l1h
#70
ggrroohh · #64I have alot of beads
But healing all their MP requires at least 2000 Macca
I like asking other demons to revieve my demons though :P
Cheapskate :P
I still have around 20000 Maccas until now.
And I always make sure my Summoned Demons survive, healing them only need around 700 maccas ::)
Good thing those life stones is easy to find. ::)
Rysio · #67I don't play pokemon, but this game is really hard for a DS game ::) Not the hardest though...
I don't like unkown demons :P
Hard is normal for SMT games, one of the reason I don't finish SMT Devil Survivor :P
Well that game being a Tactical game is one of the reason. ::)
ggrroohh
#71
Rysio · #69Oh yes, this is fukken annoying... I lost a lot of items and macca on that T^T
Full moon is cool though ::)
Yes,Full Moon is awesome,although I seem to always choose the wrong answers :P
Did you get Macca Beamed before?
ggrroohh
#73

Replying to #72

An enemy in Area B can use it
It damages you and steals your Macca
Fun eh?Oops,and not can :P
Rysio
#74
grohAn enemy in Area B can use it
It damages you can steals your Macca
Fun eh?
Like there was too much cash in this game :P
g@l1h
#75
grohAn enemy in Area B can use it
It damages you can steals your Macca
Fun eh?
Wow, good thing none of them ever used it on me.
Guess I'm just lucky. ::)
that3d-trapezoid
#76
Macca Beam's not that severe. Demons who have it doesn't use it too often, and if they do, you lose around 600+ Macca.
I have yet to have a demon that has Macca Beam, and therefore can't confirm that it steals.
So all I can say about it for now is that it 'destroys' Macca.Anybody get the hang of changing MC's alignment yet?
One moment, my MC's Neutral, the next he's Light. Can't figure out how to change it, though.
marzz92
#77

Replying to #76

The MC's alignment is based on decisions you make through the game. You know before some boss fights and other occasions where they ask you questions? The answers you choose decides your alignment.
ggrroohh
#78
I'm still on Bootes but finally I can summon a High Pixie~!My bad,I keep typing Super Pixie instead of High Pixie >.<
g@l1h
#79
Damn, Area C's dungeon starts to get confusing.
Thought the game's dungeon will be pretty linear like Persona 3 and 4, guess I was wrong.
that3d-trapezoid
#80

Replying to #79

Well, then wait until you get to Sector E.
The place is... Huge. Literally a maze, with tons'a pitfalls and portals. None of the 4 former sectors can compare.Though I gotta admit, I had a hard time finding Horkos for the Rosetta battle.
Just keep in mind that there're hidden gates to be found everywhere.
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