
Chart made more colorful to be less dull...If anybody recalls my post here, What do you think about it, The "Gimmicky" Stuff I'd be putting in are most probably:
- Metroidvania Style of exploration of further maps (double/triple jump,Ground Slide,High Jump/Flight,Teleport,etc.)
- Sub-School (Players will need to learn specific jobs to gain access to specific Classes.
Dragoon = Fighter w/ Archer Sub-School
Trapper = Archer w/ Thief Sub-School
Templar = Cleric w/ Fighter Sub-School
Rune Knight = Fighter w/ Magician Sub-School
Paladin = Fighter w/ Cleric Sub-School
Alchemist = Trader w/ Magician Sub-School
Sniper = Trader w/ Archer Sub-SchoolQuestions:1) Would using a art-style similar to Castlevania be distinct in the MMO Industry.
2) Would it be possible to do the layered Clothing similar to Runescape,WoW & other 3d Games be possible on a Sprite-Style Game?
3) Would resorting to Sprites be more of a less memory consuming format in making Games?Classes I forgot to add in the list: (Will fix later or.. not :P)
Brawler - Shaman - Soul Guide
Adventurer -> Explorer/Performer
Performer -> Bard/Muse (not bound by genders like RO's Bard/Gypsy)
Explorer -> Hero/Villain (Super Novice... I guess?)And I need some opinions on the Classes:
Berserker = All-out attacker
Paladin = Holy Fighter
Dragoon = Short-Range/Melee Spear Fighter
Cavalier = Tanker
Enchanter = Element-based Summoner/Enemy Debuffer
Creator = Neutral-based Summoner
Necromancer = Zerg Rush Summoner/Poison Cannon
Mystic = Glass Cannon
Shinobi = Dodge Tank/Speed Attacker
Assassin = Dodge Tank/Debilitating Attacker
Ronin = Melee Equivalent of a Mystic(Weak Defense)
Alchemist = Area Buffer,Attacker (DoT instead of full damage like Mystics)
High Priest = Medic/Support Buff
Templar = A Paladin with more emphasis on healing than Combat
Shaolin = More combat-oriented Medic
Sniper = Long Range Heavy Damage Dealer
Sentinel = Accurate Ranged Damage Dealer
Tracker = Heavy Ranged Damage Dealer
Trapper = Trap-Layer,Disabler .etc
Illusionist = "Blue Mage"
Rune Knight = "Red Mage" with more emphasis on Fighter Aspects
Beast Lord = Pet Buffer/Variant of a Fighter with Beast Form Skills:
Bear - Slow but Powerful --- Wolf - Balanced --- Eagle - Quick Fighter
Elementalist = Element modifier/buffer/debuffer
Oracle = Debuffer Summons/Debuffer Magic
Soul Guide = Support Summons (A Tanker,Medic and Buffer)
Hero/Villain = Jack-of-all Trades Class
Bard = Buffs are more offensive oriented and debuffs work more on lowering their defense
Muse = Buffs are more on defensive orientation and debuffs work more on lowering their attack
Hexer = Curse Class, Damage dealt on them is recoiled for massive damage.
Pirate = Variant of Fighter with some short range abilities due to access to a pistol.Female Warrior
http://th06.deviantart.net/fs71/300W/i/2010/055/4/d/G1_Warrior_by_haimerejloh.jpgFemale Knight
http://th00.deviantart.net/fs71/300W/i/2010/057/a/0/G1_Knight_Female_by_haimerejloh.jpg
