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Revised MMO Idea

JeremiahOP
#1

Chart made more colorful to be less dull...If anybody recalls my post here, What do you think about it, The "Gimmicky" Stuff I'd be putting in are most probably:
- Metroidvania Style of exploration of further maps (double/triple jump,Ground Slide,High Jump/Flight,Teleport,etc.)
- Sub-School (Players will need to learn specific jobs to gain access to specific Classes.
Dragoon = Fighter w/ Archer Sub-School
Trapper = Archer w/ Thief Sub-School
Templar = Cleric w/ Fighter Sub-School
Rune Knight = Fighter w/ Magician Sub-School
Paladin = Fighter w/ Cleric Sub-School
Alchemist = Trader w/ Magician Sub-School
Sniper = Trader w/ Archer Sub-SchoolQuestions:1) Would using a art-style similar to Castlevania be distinct in the MMO Industry.
2) Would it be possible to do the layered Clothing similar to Runescape,WoW & other 3d Games be possible on a Sprite-Style Game?
3) Would resorting to Sprites be more of a less memory consuming format in making Games?Classes I forgot to add in the list: (Will fix later or.. not :P)
Brawler - Shaman - Soul Guide
Adventurer -> Explorer/Performer
Performer -> Bard/Muse (not bound by genders like RO's Bard/Gypsy)
Explorer -> Hero/Villain (Super Novice... I guess?)And I need some opinions on the Classes:
Berserker = All-out attacker
Paladin = Holy Fighter
Dragoon = Short-Range/Melee Spear Fighter
Cavalier = Tanker
Enchanter = Element-based Summoner/Enemy Debuffer
Creator = Neutral-based Summoner
Necromancer = Zerg Rush Summoner/Poison Cannon
Mystic = Glass Cannon
Shinobi = Dodge Tank/Speed Attacker
Assassin = Dodge Tank/Debilitating Attacker
Ronin = Melee Equivalent of a Mystic(Weak Defense)
Alchemist = Area Buffer,Attacker (DoT instead of full damage like Mystics)
High Priest = Medic/Support Buff
Templar = A Paladin with more emphasis on healing than Combat
Shaolin = More combat-oriented Medic
Sniper = Long Range Heavy Damage Dealer
Sentinel = Accurate Ranged Damage Dealer
Tracker = Heavy Ranged Damage Dealer
Trapper = Trap-Layer,Disabler .etc
Illusionist = "Blue Mage"
Rune Knight = "Red Mage" with more emphasis on Fighter Aspects
Beast Lord = Pet Buffer/Variant of a Fighter with Beast Form Skills:
Bear - Slow but Powerful --- Wolf - Balanced --- Eagle - Quick Fighter
Elementalist = Element modifier/buffer/debuffer
Oracle = Debuffer Summons/Debuffer Magic
Soul Guide = Support Summons (A Tanker,Medic and Buffer)
Hero/Villain = Jack-of-all Trades Class
Bard = Buffs are more offensive oriented and debuffs work more on lowering their defense
Muse = Buffs are more on defensive orientation and debuffs work more on lowering their attack
Hexer = Curse Class, Damage dealt on them is recoiled for massive damage.
Pirate = Variant of Fighter with some short range abilities due to access to a pistol.Female Warrior
http://th06.deviantart.net/fs71/300W/i/2010/055/4/d/G1_Warrior_by_haimerejloh.jpgFemale Knight
http://th00.deviantart.net/fs71/300W/i/2010/057/a/0/G1_Knight_Female_by_haimerejloh.jpg
slingshot182
#2
Looks like a cool game that defiantly has potential, would try it for sure if it was released!
t@n!
#3
yup the game would definitely look promising enough for me to play!!
sexywogboy
#4
Nice ideas. Though I would've kept them more private, as you don't know what person is around ready to make all those ideas there's.
JeremiahOP
#5
Well if here's something... Ragnarok Online also has a Class named "Rune Knight" and they recently introduced the Ranger Class who have pet wolves (Compare to Sniper's Falcon?)
Mein
#6
I don't think it will become bad, it sure looks promising.
Why don't make some attacking magic for bard/muse? I think it can be interesting ;)
And what does artisan do?
JeremiahOP
#7
Oh crap forgot the Artisan... The Artisan can boost drop rates mostly and anything related to monetary stuff. Just like any Merchant Class they can throw money to attack.Every Class has some form of attacking skill/magic, For Bards its shooting Magic Notes, For Muses its singing out Magic Notes also...
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