Hi everyone. I have a bit of a problem and did quite a bit of research but never found a solution. I have downloaded a few texture packs for some N64 roms and I am positive that I've done everything correctly. I got the Rice Video plugin, put them in the correct locations, made the "hires_texture" folder and everything. I even made sure that the Rom name on the texture pack is correct. When I load the texture pack, it loads perfectly and seems to be working but after loading I get the "Project 64.exe stopped working." message. For some odd reason, this only happens with my desktop computer and my laptop that has Windows XP can run textures perfectly. I made sure that I had the latest video card driver as well. Here are my basic system specs in case anyone is wondering:CPU: AMD Phenom 9750 Quad-Core Processor 2.40 GHz
RAM: 8.0 GB DDR2
Video Card: Nvidia GeForce 9500 GS (512 MB GDDR2 Memory)
Sound: ALC 888S chipset (High Definition 8-channel audio)
Operating System: Windows Vista Home Premium 64-Bit with Service Pack 1
Hard Drive: 750GB SATA Internal HDD; 1TB USB External HDD; 500GB 3.5" IDE Internal HDDI don't know why Project 64 (Version 1.6) crashes after loading textures and am not sure if it's a problem with Windows Vista or with the emulator itself. Any help would be greatly appreciated. :)
P.S. I've just tested this with Project 64 (Version 1.7) AND 1964 and they both stop responding after loading textures as well!
KMcVayOP
#1
