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Pokemon Ruby for Game boy VERY IMPORTANT (for me) PLS SEE THIS

OP
#1
??? I had problems with these roms Pokemon Ruby for the GBA. There is a BIG problem with it,I tried to emulate it but when it is done emulating the screen shows up white,why is it like this.PLEASE HELP :'( :'( :'(NOTE:Here is the bug report data for RUBY versionEmu version : 1.8.0-beta 3
Emu Type : Normal Version
File : C:\Program Files\Game boy\Games\2006 - Pokemon - Ruby Version (E) (v1.2).gba
BIOS Checksum: 0B83ECAD
Internal name: POKEMON RUBY
Game code : AXVE
Cart Save : FLASH1M_V103 SIIRTC_V001
Using BIOS : 0
Skip BIOS : 0
Disable SFX : 0
Skip intro : 0
Throttle : 0
Rewind : 0
Auto frame : 0
Video option : 0
Render type : 1
Color depth : 32
Red shift : 00000013
Green shift : 0000000b
Blue shift : 00000003
Layer setting: FF00
Mirroring : 0
Save type : 0 (0)
Flash size : 00010000 (00010000)
RTC : 0 (0)
AGBPrint : 0
Speed toggle : 0
Synchronize : 1
Sound OFF : 0
Channels : 030f
Old Sync : 0
Priority : 0
Filters : 0 (0)
Cheats : 0
GB Cheats : 0
GB Emu Type : 4
You must patch the rom with a program called IPSwin... I'll search a patch link for ya... brb
First; download the program called IPSwin (just google)
Then, go to this page: http://arcvoreppin.free.fr/ips/
There, search (CtrL + F) for "Ruby" until you find a file called Pokémon - Ruby (not pinball!)
Click it, and download the .zip file.Open IPSwin.
In the first bar, enter the Ruby Rom.
Unzip the patch program, and put the patch in a folder.Go back to IPSwin, and load the patch file into the second bar.Now, click Patch.
The program now creates a new, patched ROM, that's supposed to work properly...If not, please reply, then I'll dearch another method...Good luck mate!
Err, there's an edit button you can use, double (triple) posting is usually frowned upon.
Also moved to the proper section, this is in no way a site bug, nor is it critical!Also, read the Common Issues thread.
Don't post stuff like usernames and passwords, this is a public forum; he will not be the only person to see it. Use PMs for that kind of thing, though I would strongly advise against giving out personal details such as that.Seph's note: the post referred to was just removed. (So he's not crazy)
Sorry guys... I don't use that site anymore, so i dont mind givin my data... Sry bout the reposts btw; i kept finding stuff :DHope it's solved by now...
OP
einherjarFirst; download the program called IPSwin (just google)
Then, go to this page: http://arcvoreppin.free.fr/ips/
There, search (CtrL + F) for "Ruby" until you find a file called Pokémon - Ruby (not pinball!)
Click it, and download the .zip file.Open IPSwin.
In the first bar, enter the Ruby Rom.
Unzip the patch program, and put the patch in a folder.Go back to IPSwin, and load the patch file into the second bar.Now, click Patch.
The program now creates a new, patched ROM, that's supposed to work properly...If not, please reply, then I'll dearch another method...Good luck mate!
Well thanks for helping but it does not work.What can i do? ??? ??? ???
Private message me your mail, and i'll send you the working rom ;D
OP

Replying to #8

Ok i sent you the e-mail the subject is "About the ruby rom"
OP
einherjar · #8Private message me your mail, and i'll send you the working rom ;D
Ok it works now the problem is the VBA (Visual boy advance) cant create the Directsound 00000001
This is a problem with the configuration or your sound driver.
OP

Replying to #11

k i fixed it but it still doesent work
i downloaded 2 files from romulation and they don't work... they're the pokemon - ruby version (E) 1.0 and pokemon - ruby version (U) 1.2... it only appears a white screen, nothing more... still, you can download a workable rom at this site... i hope the admins will understand the need to do this...http://www.emulabr.com/rom.php?rom=23896still, if you have problems, this is my fully working configuration i use for visual boy advance...name - visual boy advance 1.8.0 beta 3, from emulator-zone.com...options
frameskip
automatic
0
throttle
no throttle
video
render method
direct draw
d draw triple buffering
d3d nearest
gl nearest
gl triangle
x1
layers
(all)
emulator
synchronize
pause when inactive window
automatic ips patching
png format
sound
on
channel 1, 2, 3, 4
direct sound a, b
22khz
volume
1x
gameboy
cgb/gbc
real colors
colors...
default
priority
highest
filter
interframe blending
none
normal
joypad
configure
(as you prefer)
default joypad
1 (you must configure joypad 1 for this to work)
motion configure
up: 8 (right numbers)
down: 2 (right numbers)
left: 4 (right numbers)
right: 6 (right numbers)
autofire
(i use none)
language
englishthis is all... hope it works... (hope it's not wrong...)
OP

Replying to #13

Dont worry anymore i got it to work now :) :) :)
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