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No$gba v2.7!

DarknessDarkraiOP
#1
After 5 years, Martin Korth had finally released his new version of No$gba.
http://nocash.emubase.de/gba.htmSadly, its not free presently. Though v2.6a is now officially available for free.
No$gba v2.7 various gba/nds/cpu/gui improvements and details
No$gba v2.7 Changelog: 23 May 2013
- help: updated gbatek standalone version 2.7 (around fifty news since 2.5)
- sizing: added game window sizing support in NDS mode, and in multimachine mode
- multimachine: fixed some bugs on adding/removing additional NDS machines
- dos: fixed destroyed ebx register in memory handle resizing function
- dos: fixed missing nds_color_xlat re-initialization on dos video mode changes
- dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for lowres)
- gba/help: added partial gba wireless adapter details
- gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)
- nds/help: added expansion ram detection/unlocking info (thanks rick lick wong)
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- gui: added dos/windows help engines to gaming-versions (with short help text)
- internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak
- removed bg_gif feature (no$gmb relict that was probably never used in no$gba)
- gba/help: added video interlace info (thanks damian yerrik)
- debugmsg: added optional dma-transfer and serial-port (normal mode) logging
- debugmsg: changed debug message window to use nonproportional fixedwidth font
- debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old "mov r12,r12")
- debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports
- cpu: supports "blx lr" (both arm and thumb) (used by FF4) (thanks X-0D X-0D)
- cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)
- a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit sign)
- a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry
- a22i: recognizes thumb labels starting with "b" (were treated as "b{cond}")
- a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset
- pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
- debug: added new emu-detection and string/character-output (via port 4FFFAxxh)
- laptop/controls: backspace disables delays (same as keypad+ on real keyboards)
- nds/wifi: emulates aid_low and aid_full masking, stats masking, stats auto_res
- nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all w-coords)
- nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly
- nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check
- nds/3d/help: added note that disp_1dot_depth always uses W-coord (not Z-coord)
- nds/3d: stores disp_1dot_depth changes as pseudo gx command in command buffer
- nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5 to 6
- nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit range)
- nds/3d/help: added disabled alpha_blend info (size reduction, rgba overwrite)
- nds/3d: soft-detail: reduces size of translucent polys if alpha-blend disabled
- nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy waitloops
- nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0 (rearplane)
- nds/3d: soft-detail: bypasses alpha-blending when master-disabled in disp3dcnt
- nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6 quads)
- nds/3d/help: added alpha-blending formulas (for blending polygon vs framebuf)
- gba-micro/help: added note on slower 256K main ram (crashes when overclocked)
- gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb
- gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips
- nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)
- nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to FFFFFFFFh/w
- nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead below)
- nds/3d/help: added notes on edge-marking problems (with translucent polygons)
- nds/3d/help: added fog blending formula, added note on fog glitch (1st alpha)
- nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)
- nds/3d: soft-detail: explodes fog_table (only if enabled and only if changed)
- nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)
- debug/profiler: fixed crash in the profiler list window (occured in v2.6b)
Note: As i can't test it out, can anyone test it and see how much better it got from the v2.6a.
Edit: Not sure if this the right place to post it, or else anyone have posted it already or not (i couldn't find a topic relating to it though).
Dark Infernape
#2
Oh My God! Is this for real?!!
No$gba v2.7 various gba/nds/cpu/gui improvements and details
Oh WOW! It is real!!
necr0
#3
Yes, this is real.I ask that no one shares the link, or uploads 2.7 to another file host after they have bought it.
If Martin needs the donations, he will, and that is final.~ Xen
M.AzaryPika3172
#4
2008 - 2013.... Nice update! :DBut... no download??? :(And one more important, make sure SAVE STATE or SNAPSHOT is now working for this version! If not, waiting for next version or later before 3DS emulator is out soon. :)
necr0
#5

Replying to #4

It's a small donation.
I bought it, and all I paid was $2.00
M.AzaryPika3172
#6
Yeah! Just donation only....Some update news from EmuForums website! This version can't run with No$Zoomer..... :(
Jhon 591
#8
Grate news ;)Just to (Note) Some AV programs maybe a little over bord in mailware .Win32:MilOb-ID[Cryp]
Cahos Rahne Veloza
#9

Replying to #8

I see we have Sunman on this here thread....As for why AVs such as Avast! thinking this build is a virus.... It is because the build isn't finalized yet. I also get this behavior with Avast! whenever I test out the interim builds for FCEUX.
CoolKill3r
#10
Cool people already uploaded it on varius sites :3
Not that i ever use it, i rather play ds games if i do on my phone.
Jhon 591 · #8Grate news ;)Just to (Note) Some AV programs maybe a little over bord in mailware .Win32:MilOb-ID[Cryp]
Then dont use avast
I suppose its always better then AVG
Loonylion
#11

Replying to #10

All AVs are subject to false positives. some just have far too many (e.g mcafee)
Jhon 591
#12
Thanks guys ^^ .I could add / report it as false possitve , are is that not a good idea ?PS: yes it dose work without AV turn on, removes it if on ;DEDIT: (Note) Sine no$gba v2.7 cannot use no$zoomer - backup copy of gamez and Encrypt the ROM, this way it will run from firmware / GBA BIOS (Nintendo Logo) without crashing .
Loonylion
#13
if its a final version (i.e not alpha or beta) then yes reporting it is a good idea.
Prectorian
#14
Sadly some games that don't run on 2.6a, still doesn't work on 2.7 without encryption or AR codes or patching.
Arshes91
#15
Can anyone provide a link of no$gba 2.7? i want to try it :)
TBreaker
#16
There's a link in the first post.
http://nocash.emubase.de/gba-pp.htm
You have to donate something to get the download link.
Arshes91
#17
Donate Only O.o, i dont have paypal unfortunetly but would be nice post on here as downloable link as mediafire or in other way.Cheers ;) Arshes91
TBreaker
#18
necr0 · #3I ask that no one shares the link, or uploads 2.7 to another file host after they have bought it.
If Martin needs the donations, he will, and that is final.
I would agree to Xenirina.
There might be a good reason, why it's only available after donation.
Jhon 591
#19

Replying to #18

Hence quote: "Edit: I provide for you a link il found in a site somewhere"Arshes91 Most likely got the old fake v2.7 that was going a round for some time !xdl ^^ ;D
Post Merge: [time]1369582876[/time]
Prectorian · #14Sadly some games that don't run on 2.6a, still doesn't work on 2.7 without encryption or AR codes or patching.
I'll have to try in time ;)I wonder if PM B/W2 will not freeze at summry screen , although untill no$zoomer is fixed for v2.7 , Encryption of rom will be needed to play it through BIOS / biosnds7.rom , biosnds9.rom and firmware.binAs we know no$zoomer uses UseCrypt=1 that auto encrypt's the rom.
Arshes91
#20

Replying to #19

Sorry but it look fake for you? here the my proof i also checked in about fileI dont really care about Xenirina said i provide to myself as free link and this would get the emulator i mean is only an emulator.Would be nice the 2.7 will share for free but this doesn't not mean to stop for donate but support the developer is great thing.
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