Replying to #46
What does the second sentence even mean? I said it's a shady port, which it is, games like Quake on the N64/PSX, and Starcraft64 were bad ports, and yes people complained, what the hell are you talking about? I played the Half Life 2 port and noticed that there was framerate problems and loading time issues (you walk in a hallway, minute to load, accidentally walk backwards, minute load). Half Life 2 on the Xbox was a bad port, same for Quake/Quake2 and Starcraft 64 on their respective systems. Just because I recognize that 'Oh the system can't handle it as well as ____ I can overlook it', uh no. That's just an excuse to play a shitty port. I could play through, just to play through it, but it won't turn a mediocre game into a great one because I understand the system's specs.
Stuff like framerate and loading issues are annoying despite it being a port. The lower quality graphics aren't a big deal, I sort of expected a downgrade, but the framerate and loading times are crappy regardless of it being a port or not. This became more noticeable last generation when the hardware can handle better looking games than the N64 and PSX.
That totally makes Doom on the SNES
soooooooo much better.
Replying to #46
Oh woops, I read over that you specified the Gamecube, my bad.
Considering that the Gamecube and Wii are different beasts, uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. Also the Gamecube wasn't in third place for a lot of the console generation, the Xbox caught up by the end of the gen and sold only a million over the Gamecube. Also considering that the remakes on the Wii of those remakes sold less than a million combined, what does that tell you? Does it say that there's little room for mature games on the Wii? Probably.
Replying to #46
Oh, you mean
Move, and no, it hasn't arrived.
Your logic on why Dead Space Extraction sucks is broken. Oh, because Mario Tennis/Party/Strikers/That Basketball one/Olympics/Baseball/Kart, aren't anything like Super Mario, they automatically suck. Oh okay.
Does Banjo Kazooie Nuts and Bolts suck because it's nothing like Banjo Kazooie? No.
Does Dr Mario suck? No.
Does Kingdom Hearts suck? No.
Does Final Fantasy Tactics suck? No.
Does Metroid Prime suck? No.
Does Donkey Kong Country suck? No.
Does Luigi's Mansion suck? No.
Does Wario Land or Wario Ware suck? No.
Does Prinny suck? No.
Extraction is nothing but a
spin off from an already existing franchise. Does that mean it sucks like you keep repeating? NO, have you actually played the damn game? I doubt it. You're ranking Extraction on something that it could have been and you're totally ignoring
absolutely everything it's trying to give. I swear to god, some people just judge before they even try the god damn thing.
Replying to #46
Or it could mean spin offs are something to think about, optional different perspective from events could be plausible and make a sale. Remeber Half Life Blue Shift and that other Half Life expansion? Those were good, weren't they? I don't see Extraction as much different besides gameplay differences that helped make the experience to me, more hectic than anything in Dead Space. It offered something different, and it gets punished for it? And in no way Dead Space Extraction was a game made because the devs were 'lazy', there's a lot of attention to detail, the graphics look spectacular for a Wii game, the controls were good, it had a good storyline and it was
FUN.
Replying to #46
Yay for ignorance! Tatsunoko VS Capcom was a mash-up fighter (similar to Marvel VS Capcom) released on the Wii. Tatsunoko is some sort of anime company who makes anime and characters from selected series we included in the game. You'd think that because it features Capcom fighters and all that, it'd sell good, right? Hell it even had Ryu on the box. No, it sold pretty bad on the Wii.
Replying to #46
Bionic Commando sold well despite it's rocky reception (which was, average), and it's lower price point helped it propel it's sales into the half a million margin.
Think about it, the Wii and DS have a ridiculous number of owners, most of whom are people who aren't familiar with video games in the first place or are parents of kids who do own them. Now in relation think about the people who aren't that familiar with video games or parents who are aware of flashcarts, and piracy. Translate that into sales, now you have a lot of sold copies of Mario. Oh yeah, add in that Mario is the most recognizable video game character
ever.
Or that could mean that people who pirate the game just pirate the game and play it as is and don't buy it. If you own a flashcart, you don't have to buy the game if you don't want to, there's no limit of what you can do when you own the pirated version.