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NDS - Scribblenauts

chrisover9000
#21
ChdongaThat's weird because they used the word hell in it.
pics or it didn't happen
hahahahaha
#22
1st thing i'm going to try is God+Bazooka.
Light_Of_Darkness
#23
High Explosives+Mythbustersim sure its gonna be some kind of BOOM
urban_ryoga
#24
Jamie likes big boom
Beckio
#25
This is just a random thought but I wished they had a feature that allows you to draw your own item, name it and use it in the game!
But then that wouldn't really work since the game doesn't know which items will react to it >.<It would be cool though.
kamuikurou
#26

Replying to #25

This would actually be possible because of the game system which use "objectnaut":
Objectnaut is the backbone of the Scribblenauts. Developed in house at 5th Cell, Objectnaut essentially gives every object in the entire game a set of attributes. This set is humongous but also simplifies adding objects to the game. The second page of this 2008 interview with IGN reveals more detail.We're talking AI properties, physical properties, attraction and repulsion to other objects, weight, size, where it splits, can you pick it up, is it flammable or how do elements effect it…Let's look at an elephant, for example. It's an animal – a mammal – so we know that. It has organic flesh therefore, since every mammal has organic flesh. Now we don't have to write that in for every animal we make, the system just knows to attach that to anything we label "animal." We can then look at it and say "organic flesh can… well, it can be eaten, right?"By breaking down every object in the game to nothing more than a set of attributes, 5th Cell has managed to make a game where the set pieces that they programmed but never anticipated. Some might think processing all of this data would mean the simple hardware of the DS would be taxed, however, this is where the simplistic art design comes in. By reducing all of the objects to 2D figures, with simplified animations, the DS is able to handle a wide variety of objects at once.Most exciting of all, this system is easily expandable. Should 5th Cell choose to make a sequel on a platform with more memory capacity like the Wii, then the increase in memory and processing power will mean even more objects on screen at once, and more detailed art and animations.
http://www.scribblenautsguide.com/page/ObjectnautYep, we draw the item and give them the properties. It's very simple that almost anyone can do it.
us3fourtwo4
#27
I'm so excited for this game!
bhatooth
#28
im gonna type tooth fairy!
kamuikurou
#29
Have you seen the new official website? It's awesome!And they also have this amazing wallpaper:It's only two weeks left from now. :D
sf1215
#30
orangemonsterI'm pretty sure R rated stuff will be result in error. :P
what about pg-13 stuff
Fragata
#31
My friend and i were discussing that the other day, you write free hooker, then all the enemies all run over to her and you see a blur. Or if like batman is gaurding something, write robin+bush, then you see both of then dissapear and the bush start rustling.i can see some major lulz coming our way
kamuikurou
#32
Don't expect too much, copyrighted stuff won't be in the game and they say that the controls is a bit klutz, annoying enough for this game to receive a 70 rating on Canadian G4.Still, getting this game in my hands is a dream come true. :DEdit: A developer said that the review was based on the early version of the game. We shall hope that the final version will have a better controls. :)
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