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naruto pong
K
im making a pong like game with gamemaker 7 but i cant figer out how to make the other paddle move to the ball by itself ???
F
Re: help with gamemaker Both Codes are for A.I.
put this in the end step of the computer controlled paddle
//These prevent the opponent to go through walls.
if (y<other.y) //If above the colliding object when colliding,
{
y=other.y-64; //Move to -64 above the other object.
}
if (y>other.y) //If below the colliding object when colliding,
{
y=other.y+64; //Move to +64 below the other object.
}
hope that helps :)
and this in the collision with wall
//These prevent the opponent to go through walls.
if (y<other.y) //If above the colliding object when colliding,
{
y=other.y-64; //Move to -64 above the other object.
}
if (y>other.y) //If below the colliding object when colliding,
{
y=other.y+64; //Move to +64 below the other object.
}
K
Re: help with gamemaker thanks, i need more detailed instruction, how do i put the first code in The end step of the computer controlled paddle, and how do i make a computer controlled paddle, and how do i put the second code in? (i never did a game needing computer control) oh and also did you mean wall or ball
F
Re: help with gamemaker [left]first of all how long have you been using GM
secondly go into the object properties for the second paddle and click add event then step then choose end step
then add the code by click on the control tab and the add code button paste in the code and click the checkmark
thirdly add the second code in the collision step of the paddle with the wall.[/left]
hope that helps :)
A
Re: help with gamemaker Also, using GML (the language), you can use advanced features for Follow movement of Sprite.
P
Re: help with gamemaker does anybody know how to make a character shoot 1 way and shift to the other side.. o_o and make jumping easy....
never mind that D:
K
naruto pong complete well its done download it
here thanks for all those who helped. pleas post your comment on what you thank of the game
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