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More KH questions

ASuchOP
#1
For 358/2 days, what should I bring to take down the Dustflier?
And how do I beat mission 68? What do I need to bring?
kamuikurou
#2
http://www.gamefaqs.com/portable/ds/file/943346/57522 :)
+----------------------------------------------------------------------------+
| [WLK68] Mission 68 (optional)                                              |
| -----------------------------                                              |
|                                                                            |
| Location: Agrabah (Cave of Wonders, Agrabah Gate, Agrabah Street, Entrance |
|           Hall)                                                            |
| Main objective: Collect hearts                                             |
| Optional objective: Collect more hearts (IMPOSSIBLE AT THIS TIME)          |
| Ally: None                                                                 |
| Clear bonuses: Fire Recipe, Blizzard Recipe, Curaga Recipe                 |
| Random bonuses: Blizzard Recipe, Elixir Recipe, Hi-Potion                  |
| Chests:                                                                    |
|   1. Glide LV+ L (Cave of Wonders: West side)                              |
|   2. Hi-Potion (Cave of Wonders: Northeast corner)                         |
|   3. Hi-Ether (Agrabah Gate: Northwest building top)                       |
|   4. Hi-Potion (Agrabah Gate: East building top)                           |
|   5. Blizzard Recipe (Agrabah Street: North exit)                          |
|   6. Blizzara Recipe (Entrance Hall: Southwest corner)                     |
|   7. Thundara Recipe (Entrance Hall: North end)                            |
|   8. 3-slot Sliding Dash (Entrance Hall: Southeast corner ledge,           |
|      (INACCESSIBLE AT THIS TIME)                                           |
| Unity Badge: Cave of Wonders, Northwest corner                             |
+----------------------------------------------------------------------------+

Both at the Agrabah Gate and on the Agrabah Street, you will run into a Solid
Armor protected by a large group of Loudmouths. In both cases, the Solid Armor
is in the middle, so you should clear the surrounding building tops first. If
you do it right, you should be able to get rid of most of the Loudmouths before
the Solid Armor appears. For the remaining Loudmouths, I suggest picking them
off with Fire spells. You don't want to get too wrapped up in Keyblade combos
and then have the Solid Armor jump on you.

Once you start attacking the Solid Armor itself, don't forget to use Blizzard
attacks to knock it down. Once it is prone, you can cast Fire to do a lot of
damage. You will need to kill one of these two guys to complete the mission,
but you do not need both. (Don't worry about the optional objective for now -
you will need to get some new abilities before you can do it.)

The Entrance Hall is not as tough. There are just a couple Fire Plants and an
Aerial Master to deal with.

When you come back for the optional objective, you will find another Aerial
Master and a Fire Plant on top of the north ledge of the Entrance Hall. You
cannot get up there until after you complete the game though.

----------------------------------------------------------------------
 Dustflier:
 ----------
   The final upgrade to the Tailbunker, and he is brutal. This guy stays in
   ground mode the whole fight, using a mostly familiar set of moves:

    1: Hover into the air and then charge you.
    2: Jump into the air, flip head over heels, and then land.
    3: Shoot a large group of fireballs into the air that will then all zoom
       towards you, exploding on contact.

   After doing any of these moves, the Dustflier will land with a massive
   shockwave. The shockwave will cover up almost the entire plaza, and if you
   land in the middle, you will still take damage. All of these attacks are
   best dodged with Glide. The only tricky one is the fireball attack. For
   this, wait patiently until the fireballs are about to zoom in on you, then
   jump up and Glide away to the side. If you end up Gliding directly towards
   the Dustflier, you might get hit (and that can be very painful).

   After the Dustflier makes one of the three main attacks, Glide in and
   attack him until he jumps. Then, dodge until after the next non-shockwave
   attack. The pattern is pretty simple, but you will have to get used to
   dodging effectively with Glide.

   The main problem is the Dustflier has insanely high defense and does a ton
   of damage with all of its attacks. This means it will be a long fight and
   you cannot afford to mess up very much. Good luck! Many people consider the
   Dustflier to be the most challenging boss in the game. You can fight him 
   now if you want, but I recommend waiting until
after you finish the game and pick up Zero Gear.
Post Merge: [time]1256943184[/time]
g@l1h
#3
For Keyblade and equipment, I suggest Zero Gear with 4 sight units and equip critical sun to do some real damage.
teserut
#4
dustflier has really high defence, so doing what galih said would be good. The walkthrough that was posted doesn't give a fast, good way of beating the dustflier but instead a slow boring one. If you wanna really have fun killing that son of a
!@#$ then you should equip lots of healing, auto life and alot of limit recharges. Then just let him hit you alot and limit him alot. Thats how I did it and it was pretty cool ^_^. Btw apart from the exp, the premium orb and the fact that you filled up the mission bar for this particular mission he doesn't really give you much (unless you consider those three things to be alot). As for mission 68, you need high jump 3 with 2 high jump L+. Then go to the cave of wonders, stand on the broken pillar on the right side of it and just keep trying to time your jump so you get up, then collect the badge, treasure chest and glide over and get the other treasure chest. If you want to complete the optional objective aswell then there are some high up enemies that you have to kill.
ASuchOP
#5
Well I just got two more questions:
1: Is Oathkeeper better then the regular Zero Gear keyblade?
2: What happens if I add two ability units to Zero Gear?
ggrroohh
#6

Replying to #5

1:Not sure
2:It becomes another keyblade : Two become one
g@l1h
#7
ASuch · #5Well I just got two more questions:
1: Is Oathkeeper better then the regular Zero Gear keyblade?
2: What happens if I add two ability units to Zero Gear?
1: Depends on your prefference, I like Kingdom Key + more
2: Same as groh
Suiseiseki
#8
ASuch · #5Well I just got two more questions:
1: Is Oathkeeper better then the regular Zero Gear keyblade?
2: What happens if I add two ability units to Zero Gear?
1: Oathkeeper's actually a fairly solid choice. It has a fast swing speed and its combos aren't too bad, iirc. It also has an ability (Vitality Barrier, I think?) that a Zero Gear without an Ability Unit will lack.
2: You'll get Two Become One, which is a fairly hefty Keyblade.
natnat886
#9
Dodging the fireballs can be tricky at times. You can use the columns on the sides of the plaza to hide from the fireballs and don't get hit. I found it easier to do that than gliding away.
masterdude3000
#10
yh i found KH easy tho took me 1 day to complete it
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