For 358/2 days, what should I bring to take down the Dustflier?
And how do I beat mission 68? What do I need to bring?
ASuchOP
#1
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Post Merge: [time]1256943184[/time]+----------------------------------------------------------------------------+ | [WLK68] Mission 68 (optional) | | ----------------------------- | | | | Location: Agrabah (Cave of Wonders, Agrabah Gate, Agrabah Street, Entrance | | Hall) | | Main objective: Collect hearts | | Optional objective: Collect more hearts (IMPOSSIBLE AT THIS TIME) | | Ally: None | | Clear bonuses: Fire Recipe, Blizzard Recipe, Curaga Recipe | | Random bonuses: Blizzard Recipe, Elixir Recipe, Hi-Potion | | Chests: | | 1. Glide LV+ L (Cave of Wonders: West side) | | 2. Hi-Potion (Cave of Wonders: Northeast corner) | | 3. Hi-Ether (Agrabah Gate: Northwest building top) | | 4. Hi-Potion (Agrabah Gate: East building top) | | 5. Blizzard Recipe (Agrabah Street: North exit) | | 6. Blizzara Recipe (Entrance Hall: Southwest corner) | | 7. Thundara Recipe (Entrance Hall: North end) | | 8. 3-slot Sliding Dash (Entrance Hall: Southeast corner ledge, | | (INACCESSIBLE AT THIS TIME) | | Unity Badge: Cave of Wonders, Northwest corner | +----------------------------------------------------------------------------+ Both at the Agrabah Gate and on the Agrabah Street, you will run into a Solid Armor protected by a large group of Loudmouths. In both cases, the Solid Armor is in the middle, so you should clear the surrounding building tops first. If you do it right, you should be able to get rid of most of the Loudmouths before the Solid Armor appears. For the remaining Loudmouths, I suggest picking them off with Fire spells. You don't want to get too wrapped up in Keyblade combos and then have the Solid Armor jump on you. Once you start attacking the Solid Armor itself, don't forget to use Blizzard attacks to knock it down. Once it is prone, you can cast Fire to do a lot of damage. You will need to kill one of these two guys to complete the mission, but you do not need both. (Don't worry about the optional objective for now - you will need to get some new abilities before you can do it.) The Entrance Hall is not as tough. There are just a couple Fire Plants and an Aerial Master to deal with. When you come back for the optional objective, you will find another Aerial Master and a Fire Plant on top of the north ledge of the Entrance Hall. You cannot get up there until after you complete the game though. ---------------------------------------------------------------------- Dustflier: ---------- The final upgrade to the Tailbunker, and he is brutal. This guy stays in ground mode the whole fight, using a mostly familiar set of moves: 1: Hover into the air and then charge you. 2: Jump into the air, flip head over heels, and then land. 3: Shoot a large group of fireballs into the air that will then all zoom towards you, exploding on contact. After doing any of these moves, the Dustflier will land with a massive shockwave. The shockwave will cover up almost the entire plaza, and if you land in the middle, you will still take damage. All of these attacks are best dodged with Glide. The only tricky one is the fireball attack. For this, wait patiently until the fireballs are about to zoom in on you, then jump up and Glide away to the side. If you end up Gliding directly towards the Dustflier, you might get hit (and that can be very painful). After the Dustflier makes one of the three main attacks, Glide in and attack him until he jumps. Then, dodge until after the next non-shockwave attack. The pattern is pretty simple, but you will have to get used to dodging effectively with Glide. The main problem is the Dustflier has insanely high defense and does a ton of damage with all of its attacks. This means it will be a long fight and you cannot afford to mess up very much. Good luck! Many people consider the Dustflier to be the most challenging boss in the game. You can fight him now if you want, but I recommend waiting until after you finish the game and pick up Zero Gear.
ASuch · #5Well I just got two more questions:1: Depends on your prefference, I like Kingdom Key + more
1: Is Oathkeeper better then the regular Zero Gear keyblade?
2: What happens if I add two ability units to Zero Gear?
ASuch · #5Well I just got two more questions:1: Oathkeeper's actually a fairly solid choice. It has a fast swing speed and its combos aren't too bad, iirc. It also has an ability (Vitality Barrier, I think?) that a Zero Gear without an Ability Unit will lack.
1: Is Oathkeeper better then the regular Zero Gear keyblade?
2: What happens if I add two ability units to Zero Gear?