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Mario vs Donkey Kong: Mini-Land Mayhem Anti-Piracy Thread (Fixes Included)-Upd.

Prectorian
#41
Jhon 591No peoplem!My build for original R4 would have bean alot more helpfull to you for both woodr4 and ysmenu + Ysmenu.nds and woodr4 .nds loader + softreset in ysmenu - alot easer to switch between woodr4 and ysmenu!http://forum.romulation.net/index.php?topic=27617.msg466427#msg466427
I'll check it out. Most likely I'll try the soft reset function for ease, like the one I incorporate for the moonshell in R4. Thank you.PS: Anything on Pictionary.nds ? Having white screen at the moment for YSMENU. Works on Wood R4 v.1.17 though.
Jhon 591
#42

Replying to #41

You will have to add the moonshel i did not add it, softrest for ysmenu bottons + the both back L+RBut your welcome!
lapatateinc
#43
Playing the game on emulator doesn't work well. I can't do 1-DK because it gives a black screen. On No$GBA and DeSmume... That same rom gives invisible sprites on CycloDS and DK is 'working' , so there is different AP for emulators ? Or it's only a crash...
Jhon 591
#44

Replying to #43

My youtube video to load game's with black or white screen issues - fix http://www.youtube.com/watch?v=nPwZeVIwV1QMy original clearer view video - AVI 15MBhttp://www.mediafire.com/?yv805lnhs5x55yuEDIT:NO$GBA 2.6a - Full Packagehttp://www.mediafire.com/?u273h8h0om2os4nfirmware.bin has to be the same folder as no$gba with no$zoomer
lapatateinc
#45
Thank you :D
herooftimedark
#46
AP Fix
Xdelta patch
http://filetrip.net/f22875-Mario-vs-Donkey-Kong-Mini-Land-Mayhem-%28USA%29-AP-Fix-1-0.html
AdfroMan
#47

Replying to #46

This did nothing for my CycloDS 1.59. The sprites are still invisible.
Jhon 591
#48
A save passed the v6.6 area freeze280+Mario+vs.+Donkey+Kong+Mini-Land+Mayhemhttp://www.mediafire.com/?48vkk61z3801556v6.7 area - Rename the sav to your roms name - with .nds at the end if your file extention is enabled
Hiro26
#49
This game shows invisible mini-Mario's even in the newest firmware (Cyclo DS Evo 1.6 Stable) from Team Cyclops.
Boyav
#50
yay, you took my exact sentence about r4i sdhc, i feel like i contributed something now :D
herooftimedark
#51
AdfroMan · #47This did nothing for my CycloDS 1.59. The sprites are still invisible.
Try it with a clean rom, run the .bat, it should make mvdk-fix.nds
AdfroMan
#52

Replying to #51

I did and when I played the mvdk-fix.nds the sprites were still invisible.EDIT: CycloDS 1.60 is out but it hasn't even fixed this game.
n00berania
#53
Can anyone tell me how to patch the ROM? A step-by-step maybe? I'm confused.
Jhon 591
#54
UPS Patcher, Mario vs. Donkey Kong Mini-Land Mayhem (U)http://www.mediafire.com/?egozt5aqvptqhzqIm not sure - it might be the AP from what i know , Are a fix from the frezzing issueBut the offsets and hex are corrected from the (J) version of the ROM - For the (U) ROM - 100% correct offsets added , data patched over
Mario vs. Donkey Kong Mini-Land Mayhem (U) - (Patch)1. Place Mario vs. Donkey Kong Mini-Land Mayhem (U) in same folder as UPS Patcher2. Startup UPS Patcher.exe3. Select Apply patch to a new file4. Ups patch file to apply: Browse - MVD(U).ups5. Source input file to apply patch to: Browse - Your, Mario vs. Donkey Kong ROM6. Target to wright patched file to: Browse - Save the game to any name you like it to be7. Apply patch - then you will have your new saved game
If it works let anyone know ? - use a backup copy of your original!
richard_brooksid
#55
I tried this patch (successfully patched the nds file) but my sprites are still missingrunning CycloDS with latest firmware (v1.60) off a 4Gig SD
Jhon 591
#56

Replying to #55

I wounder what they meant by AP patched for the (J) ROM...Mario vs Donkey Kong Totsugeki Mini Land (J)(J) ROM Patch manual

0X0021A66D 8F AA E0 -> 8E AA 36

0X0021A70D 45 AA E0 -> 44 AA 36

0X0021A7AD 1A AA E0 -> 19 AA 36

0X0021A84D 9C AA E0 -> 9B AA 36
The offsets where diffrent between the two Roms (J) and (U) - but the hex patch was spot on for the (U)Mario vs. Donkey Kong Mini-Land Mayhem (U)(U) ROM Patch manual

0x00218E6D 8F AA E0 -> 8E AA 36

0X00218F0D 45 AA E0 -> 44 AA 36

0X00218FAD 1A AA E0 -> 19 AA 36

0X0021904D 9C AA E0 -> 9B AA 36
richard_brooksid
#57
The codes you listed - are they similar to VR CheatCodes? I am not sure what to do with the hex you pasted. I used the UPS patcher - should I use a different one?
Jhon 591
#58

Replying to #57

The UPS patcher is the same as the hex mentiond abouth ^ for the (U) ROM - UPS patcher don't trim the romBut what was fixed in the (J) rom ??, is the information i could not fined out as i don't read Jap - as i got it from the (J) rom of Rudolph Patcher....They are both spot for hex - just chage of location offsets
herooftimedark
#59

Replying to #58

thats what i did here http://filetrip.net/f22875-Mario-vs-Donkey-Kong-Mini-Land-Mayhem-%28USA%29-AP-Fix-1-0.htmlit fixed sprites for no@gba but not cyclods, i think theres an arm9 component to it too
and the offset at 00218E6F is suppose to be 36
lewis9191
#60
Does it run on DSTT v-6.40
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