If you haven't played Splinter Cell, you don't know what you're talking about. Splinter Cell's stealth mechanics are a lot more deep than MGS. Unlike MGS, if a guy spots you in SC, they know you're there the whole time, while for MGS, they forget about you. Sneaking around in Splinter Cell is really the only real way to play the game, while MGS you can shoot your way through the whole game, Splinter Cell is considerably different than MGS, it's use of gadgets, shadows, infiltration are different than MGS. MGS' way of doing it is a lot more dumbed down compared to Splinter Cell's. Overall, MGS stealth is a lot clunkier than Splinter Cell's.
Square Enix's style of games has never ever changed, people are getting bored of it. The Japanese game industry is stagnating because of this sort of thing. Japanese games have become cliched. Penny Arcade pointed out something about The Last Guardian, either your character will die, or your Griffon animal friend will die, this is a sort of cliche that started from Ico and went onto Shadow Of The Colossus. It's became cliche, in only two games.
Also stuff like Resident Evil, has become feeling a bit dated, the tank controls don't do it anymore since the release of Dead Space (yes I'll keep going back to it). Dead Space feels more like Resident Evil than Resident Evil 5. And you can move (although slowly) when you shoot.
Replying to #13
Then you don't really know what I'm talking about here.
Japan doesn't have a foot hold in the gaming industry like they used to, Japan only makes 1/5 of game sales.
Western gamers (including me) have grown tired of these sequels and existing franchises, I don't want another Mario game Nintendo, I don't want another Zelda game either, I want something new. Why not make something new like you did with Pikmen? Or maybe Square Enix, create a new franchise, with a different art style or new game mechanics entirely? Western games are guilty of this too but those games are still somewhat new compared to Final Fantasy THIRTEEN, or the 6th new Pokemon game or the eighth Mario game, or another RE spin off.
Capcom has done a little bit but a lot of their games seem to have out dated mechanics. As much as I liked Dead Rising, controlling the character, Frank West was clunky at best. He was not agile, he could avoid nothing (and he's covered wars you know). RE5 I already described. Lost Planet 1 is monotonous and follows the near fate of Dead Rising.
Also Katamari Damaci hasn't changed since the first one gameplay wise, like, at all.
These are the reason why Japanese gaming is on a decline compared to Western gaming. It might also have something to do with online multiplayer too. Adhoc is a lot more popular in Japan than the West. Online multiplayer is a key component for Western games, games like Halo and CoD wouldn't have been as popular without it's multiplayer. While a single player only game may last you 10-15 hours at most, a multiplayer game lasts as long as it gets boring. I see a lot of singleplayer only games being sold used compared to games that have a multiplayer component, used games sales do not go to the developers.
Again, if the western developers keep doing what they're doing (exploiting existing franchises), they'll fall in the same hole as the Japanese devs. THEN THEY'LL WONDER WHYYYY.
It's nice to see new IPs, like I know Platinum Games are making new IPs (Bayonetta, Mad World), and Level-5 is making one with Studio Ghibli. Anything will sell well if it has a good developer and publisher backing it. Anything SE makes, automatically rakes in the cash.