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I have the answer to why MGS4 is never coming to X360.

dudereduxOP
#21
What ive heard is that Mac and Sony ericssson payed Kojima around 1.2 million, each, for in game advertising(according to Famitsu 1st week of February). Seeing as they've payed for almost 30-40% for the creation of the game, kojima can't just turn away from his benefactors, so he soldout.
Norlick
#22
All that stuff about shortening levels and all that wouldn't happen.
I've developed games, you can do a whole lot of stuff with surprisingly little space so long as you compress it -- look at GTA 4, Fallout 3 or Fable 2 for example.
All Konami would need to do to get it to run on the 360 would be to compress the sound and probably a few textures, and of course go through the trouble of converting the engine to work on a 360.I know Kojima said it couldn't run on a 360 because of disk space, but he also said it could run on the 360 a few months before it released(then quickly retracted it, wonder why ;)), also remember that Kojima isn't a developer -- he is the director and producer, so he doesn't actually get any hands-on time with the code.From what I hear though, MGS4 has alot of PS3 and Mac-themed shit in there that would likely make it difficult to convert to the 360 since they'd actually need to fuck around with in-game assets and level design (presumably).
Also judging by how they did MGS2 and 3, I'm pretty certain they'd have made the graphics engine to be tailored specifically for the PS3, which would be difficult to convert to the 360 since it runs differently.Wouldn't be shocked if we got a cheapo port though.
calvin_0
#23
the only PS and Mac staff isSony Errison Phone use ingame character
Ipod as a item
Powerbook
PS3 and PSP own by ingame character.that isnt much....
Loonylion
#24
it's not just a case of compressing it, the target hardware then has to be able to decompress it within a reasonable timespan. With PCs this isn't a problem, the game is uncompressed during the install procedure, and PCs have massive hard disks these days. Consoles do not have such big hard disks, thus the game needs to write as little as possible to the hard disk, and decompress at runtime. With high level compression this is not feasible.
dudereduxOP
#25
Look for iMacs in the background.
calvin_0
#26
there is imac icon on the background? which act?
1Blacks1
#27
For the Same reason whyGears of War
Gears of War 2
Halo
Halo 2
Halo 3Didnt go to the PS3
diegoo_duudee
#28
they could sell it in an external 50 gig drive :D
that like fits into usb port in xbox :P... would be a first and why discs? why not little external devices like cartridges i mean discs are just awkward
Loonylion
#29

Replying to #28

cartridges are a hell of a lot more expensive to produce, and have a much lower capacity.
BlackFlameNG
#30
apophos755Actually one reason that MGS4 will never be on the 360 is because the game filled up an entire blu-ray disc. That's 50 gig. The 360 from my understanding is still using DVD9 format for their games. 4.5 - 9 gig at most. It would take almost 7 discs to port to the 360. That and the fact that having a 7 disc game would cost about $250-$300. I don't think that MGS4 will ever be realized on the 360......unless they cut the game all to hell and lowered the resolution, not to mention shortening all the levels and removing half of all the weapons. The 360 is limited by the DVD format and cannot compete with the storage of blu-ray. I'm not saying that the PS3 is better than the 360, just that it's storage media is.
You're a fool. All they have to do is remove the (pointless) 7.1 digital audio, replace it with 5.1, compress the game like every other dev team do and you can fit it on a DVD. MGS4 on the PS3 is in a totally uncompressed form. As has been proven time and time again with countless different games, compression does nothing to hurt the quality of it either. I believe all of the audio on Fable 2 was like 12 MB. And that game sounds FANTASTIC.If other devs can do it, I'm sure the oh-so-amazing Hideo Kojima can compress this one.
Loonylion
#31

Replying to #30

I doubt any compression can get a high enough ratio and still be able to decompress in real time.
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