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GC AR through SDML?

KrushaOP
#1
I have googled and forum searched but to no availIs there a simple tutorial for adding your own codes to an Action Replay with an SD Media Launcher on a Gamecube?
or even an entirely seperate AR program that you can add codes to
I have little to no experience in real hardware ARs, Though I made a fair few codes for N64 testing on emulators (which were then carelessly plagarised to the point of no-one knowing I made them... but thats the internet)
All the info I've been able to gather is that theres an "action replay.dol" which I cant find either...Preferably a solution similar to Project64s inbuilt code system or Nitro Hax would be ideal, but anything explained well enough will do.Sorry for this but I really wanna get this working.
KrushaOP
#2
*clears throat*
Dare I... I suppose
Should I... well nobut "bump" all the same.Is there any other info you need?Its a Datel Action Replay that came with an SD Media Launcher that I want to access SSBMs debug screen with but I lack a way to input the code.
KrushaOP
#3
*sigh* ok, I give, you guys just don't know do you?Tis a sad thing when 3 forums and weeks on google result in almost nothing.
anandjones
#4
Yes, you're correct :) Sorry :)
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