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fire emblem shadow dragon (E) animation issue

ronnie_dobbsOP
#1
I'm having a problem with my fire emblem i just downloaded. When the game is in default mode and battle animations are active, the game freezes everytime I try to attack someone and the animation screen is supposed to begin. It doesn't happen when I turn the battle animations off, but I love those dumb scenes for some reason. I also noticed that the intro screens are flipped... don't care about that much though. Has any1 else had any of those issues or know how to fix them? No cheats were used or any of that...
Seph
#2
We need more info, read here: https://www.romulation.org/forum/index.php/topic,1736.0.html
ronnie_dobbsOP
#3
sorry about that... i'm using an ancient super card lite slot 2 (micro) on a flashed nds with the version 1.85 firmware and the microsd version 2.68 conversion software. Probably not the most common equipment used anymore, but I have had no problems with it until now. I patched chrono-trigger and got that to work... stumped
anandjones
#4
Backup and reformat.
Stallonation
#5
same thing with youit runs smoothly whenever I turn off the animation
ronnie_dobbsOP
#6
Ok.... reformatted (which is a first for me:) still have the same issue. Game is fine with the animation off... i somehow feel cheated. Everybody else's is running fine off of their setups? What are you using stallonation? Maybe its an issue that supercard will see and finally put out an updated conversion software. After the chrono-trigger thing, I just feel like a patch should fix it :(
Stallonation
#7
Im using Supercard SD
punkrockserfer
#8
Yeah you're in the same boat as a lot of people. I have a Supercard SD as well and I have the same problem. It's a problem for a lot of folks right now and our only hope is that the SC team will release a fix, or some hacker will find a way around it. I don't like our chances either way unfortunately... :-(
ronnie_dobbsOP
#9
At least i know i'm not the only person having this issue. Too bad i don't know how to read or write code...
Stallonation
#10
hope for new firmware
blitzpatzer
#11
punkrockserfer · #8Yeah you're in the same boat as a lot of people. I have a Supercard SD as well and I have the same problem. It's a problem for a lot of folks right now and our only hope is that the SC team will release a fix, or some hacker will find a way around it. I don't like our chances either way unfortunately... :-(
Could you stepup and crack this? You would be my hero.
punkrockserfer
#12

Replying to #11

Haha believe me I freaking wish I could. I have absolutely NO hacking/programming skills. I follow the homebrew/programming/hacking scene quite a bit, but I can't program worth a lick. Sorry... :-(It's too bad too because I'd love to do it, I just don't know how...
1Blacks1
#13
Im starting to think its the Memory card your using.im using a SanDisk 2gb Micro SD Cardafter a good few freezes (At Prologue II) it stoped freezing and it runs smoothly.i got a Supercard SDCH (Something around those lines) and the new Frimewire (SP4 i believe)
ronnie_dobbsOP
#14
I'm also using a 2gb sd micro card, but its some off brand called corsair. I don't think its the memory card though. I'm running my supercard out of slot 2, the gba port. If you're using the SP4 firmware, that is for slot one, the ds game port. The firmware hasn't been updated since march for slot 2 (v 1.85) and the convert software (2.68) is somewhat old as well. I emailed the tech desk at supercard and they said they would start working on a patch. Hopefully they weren't blowing smoke up my ass.
punkrockserfer
#15

Replying to #14

I hope so too. I would imagine that if they said it, for THIS game at least, they will likely work on a patch. Fire Emblem is a huge success and to leave it in an unplayable state would be stupid. The question is, WHEN will they start working on a patch. I'm sure they've got other things going on and I'd like to see a patch within the next week if possible. Hopefully it won't take long.While we're on the subject though, I recall there being a website that hosts the newest "rominfo.dat" file, though I can't remember the web address. Anyone have a link?
noob911
#16
I too am getting this error. Also it happens with Chrono Trigger Time Warp scene. It's like a loop :(Anyway specs
Supercard Sd (The fat one that sticks out the bottom, GBA Port)
Sandisk MicroSD Card 2gb.
punkrockserfer
#17

Replying to #16

Yea everyone is having that issue with Chrono Trigger as well. It is some sort of copy protection. Apparently there is a fix that involves inserting a "cheat" into the game. I've never done it as I think it's too much effort. I'll just play CT on my PSX. However, if you're interested in playing Chrono Trigger, here is a link with all the info:http://gbatemp.net/index.php?showtopic=118540
1Blacks1
#18
wait. your telling me that your running Fire Emblem DS on your Slot 2 Supercard ?
what kinda shit is that ?why can the GBA port play DS games and the DS port only play DS games ?and if its not the memory card that crashs the game then what the hell is it ?
because so far there are a few Sandisk users (SD micro Memcard) and they work alright with the game(Altho i did get the game freezeing for a few times)
punkrockserfer
#19

Replying to #18

I'm not sure what's causing the crash. Possibly some issues with the SuperCard's code (thus a patch or an updated supercard rominfo.dat or updated supercard firmware/software would be needed). Alternatively, it could be a copy-protection similar to the Chrono Trigger issue (also requiring a patch or updated soft/firmware).As for why you can't run GBA through Slot-1, this question was answered by DantheManMS over at dcemu:"GBA games are directly addressed, that is, most data is read directly from the cartridge rather than from RAM. The DS slot is not capable of this method, as it loads chunks of the game into RAM, where it is the run. DimensionT is right in that DS games are streamed from the card in a sense, but GBA games function differently. So you can't run GBA games directly from slot-1.You can't just use the ARM7 to emulate/simulate the GBA because it functions entirely differently in DS mode than it does in GBA mode. While in GBA mode it handles everything, in DS mode it only handles some buttons, touchscreen, wifi, and power management (among other functions of course). There are functions the ARM7 can handle in GBA mode that are inaccessible in DS mode. So therefore, you can't run GBA games in DS mode at all.As a result, one must conclude that GBA games must run in GBA mode on the DS. Then the question comes up of where you're going to store the data for the GBA to use. You can't just load up the DS's 4 MB of RAM with GBA game data and then boot into GBA mode, as the DS's RAM is cleared and becomes inaccessible when you go into GBA mode. You can't just load up the GBA's 256 KB of RAM with a multiboot homebrew demo and then boot into GBA mode because the GBA's RAM is cleared by the GBA's BIOS when it runs. So therefore, it's not possible to store the game into on-board RAM before execution.The only other way to get a GBA game working on the DS without a slot-2 device would be an emulator, and nobody is going to write a software renderer that would be slow and buggy when the DS already contains 100% accurate hardware emulation as it is. It would be a waste of time."
ronnie_dobbsOP
#20
yeah, what he said :) A friend of mine hooked my ds up for me a couple of years ago. His was set up the same way and he said he could either do the same or use a slot-1, but i wouldn't be able to play gba. I thought that made it an easy decision, but he had to be the one to do all of the technical work. Since then I've messed around with it and got it to play gameboy color games and other systems too. I love it.But hey, punkrock, patching chrono trigger was really easy. You don't need to do it via a cheat, you can patch it directly also. Check out wolf's comments on http://forum.nitroroms.com/viewtopic.php?f=28&t=1567 Dude lays it all out. As well, when you're actually doing the patch, the patcher tells you the same thing as his posts... it's a great game and it's all i'm playing on my ds since i'm frustrated with fire emblem. It is pretty much the same as the ps1 version though... same anime cut scenes and all of that.Anyway, i think the issue is some supercard code issue, since no one else is having the problem on different setups. Some hacker will figure it out, or supercard will update. I guess i can deal with playing it without the animations, at least on normal. I'll want the animations for future playthroughs on the 6 harder settings, though.
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