Beginning of the game mini-guide:
Spoiler: Meet Brandt, let the story begin
As you start, you are awoken by a women in your home. You are told you need to go see the king to receive your first quest. Talking around town, you will find that the castle lies directly north whilst staying in town. You can chat around, but as you have no gil yet, there isn't much to do. One person in town will try to get you to find all eight items they have hidden around town. If you have the will to go around and check every little spot, you can grab a few items before continuing on.Once you are ready, take the road north in town and continue on to the castle. The castle sequence is very straight forward. You meet the king, he requests that you investigate the witch's castle up north as he sent a platoon of soldiers to rescue the princess, and thus you head off. You will get a sword that you should equip.You may now venture out of town safely. You may want to gain a few levels, and gain some low level gems to sell before moving on. Make sure you have a torch before continuing on to the cave.
Spoiler: Northbound to the Witch's Keep!
Once you are ready, move north into the only accessible cave. This cave is fairly straightforward. Feel free to look around in the few nooks and crannies for a little extra treasure. Upon hitting B1, you will find a monster, and a man will come out telling you that you need magic to kill it. You enter the battle against a Minotaur creature with the new character, Jusqua. You must cast fire multiple times in order to defeat this enemy. Brute force will not work.Once you defeat the enemy, Jusqua parties up with you for awhile. Continue upward and outward, exploring as you go. The Witch's Keep is about the only notable thing in the area directly outside of the exit to the cave. You'll enter the Witch's Keep and find many soldiers down for the count. By first taking the door to the right, you will first make it to a candle. Along the way, talk to everybody you see to get any possible items and spells that you can get. Upon reaching the candle the one option will be to light it. Proceed back the way you came.This is where it gets a tad fuzzy for me. The event with Yunita either happens on the way back, or after you view the princess for the first time. Continue back to the first room, and take the main entrance. If you didn't run into Yunita, continue on to the princess. She will be the downed figure on the ground in the area after the adventurer. At this point, if you don't have Yunita, backtrack the path that took you to the candle. You will run into her at this point if you didn't before. Upon defeating some monsters, she will join you.Go back to the downed princess, and Yunita will react. This will initiate a scene where Princess Aire awakes, and the witch appears. Aire joins your party at a low level of five. Fight the witch and cure as needed. She should go down before too long. You will then be met by the crystal, given the crown of the Wayfarer, and be told to enter the light.Feel free to save first, and then continue into the light.
Spoiler: Back to home to see a surprise
Feel free to equip the new crown as you see fit. Just remember, if you get wiped out with nobody as a freelancer, you lose gems. This may invite you to keep a freelancer early on in case of accidental death.You will be forced to backtrack through the entire first cave, but the journey is fast with no sidetracking required. Returning to town, you will be met with a cruel surprise. Everybody is turned to stone (as was everybody in the Witch's Keep that was left behind), and there is no one to really talk to. Upon moving back up to the castle, and into the king's chamber, you will be met with a member of a magic investigation unit.After some discussion, Yunita and Brandt decide to split off to try and save the town, while Jusqua and Aire remain with the magic unit. The magic unit will now be all over the town allowing for any services you might need. You can also still use Brandt's bed to rest. When ready, exit town.
Spoiler: Eastward Bound: Into the desert!
You will now move east into the desert. Upon getting there, there is little to find. Moving up to the only visible structure will initiate an event. This structure is along the western portion of the desert, near the coast. You will be met with a new party member who is none too weak. You can change out his gear (he has good gear for this point if you want it), change his abilities, but you can not access his crowns menu indicating a temporary party member.You will move into the tower which is fairly straightforward. Explore as you see fit, and move to the top. There is no boss here, so feel free to relax a little. Beware though, these foes are not weak if you are of average level, so take caution when fighting. At the top, you will receive an item that will allow you to safely navigate the desert. Leave the tower, hit Y to access your map of the region that you now have, and move towards the town marked on the map.Explore the town well. Sell any gems you feel you need to and upgrade your gear. Getting the Rock Shields for sure is imperative at this point. Once done shopping, continue to the castle of the town. The king will request that you slay the Sand Devil in the Quicksand Castle that sits northeast of town. In return, he will help you in any way possible for sure. Don't move so quick though.There is more to do yet.
Spoiler: I need water magic? Where do I get that though?
You will find that all the water magic is gone in town, and that it was actually confiscated for some mysterious reason. In the castle, if you explored, you will remember two doors you could not enter due to guards. Well, they don't guard at night. Leave town and wait until night. Upon reentering, you will move straight to the castle. Enter one of the two doors that were being guarded during the day, they both go to the same place. Move down until you reach the dungeon area.Moving immediately right, you will reach a chest with a torch. Be sure to use it. Simply explore and don't die, collect any treasure you find. There are some moderately good treasures down here. Once you reach the chest with the Water Magic, you are almost done. A little exploring further in will take you to a jump off point. Once ready, jump down. You will be right next to the first chest and the entrance.Exit the castle at this point, rest, and save. If you have upgraded gear and the water magic on somebody, feel free to move on to the Quicksand Castle.
Spoiler: Quicksand Castle, home of the Sand Devil
Upon entering, a few battles will tell you that the enemies here are a step up from what you were previously fighting. If these are too hard, or especially if you don't have the all important Rock Shield for everybody, you will need to level or get money. Whatever your situation may be, you don't want to advance if these enemies are too tough. It will only serve to make things far more difficult.Progress through the Castle, and of course, explore! There is nothing too terribly wonderful here, but there are some goodies. Using the quicksand pits well, be sure to collect all of the treasure. Progress as far up as you can and save at the Adventurer when you reach him. The next floor up should take you too the Sand Devil.
Spoiler: The Sand Devil
This boss fight is fairly straightforward. Keep your party at good health, and cast water on the Sand Devil to severely disable it. You will do big damage after it is hit by water magic, so use the time it is weakened by water magic well. Using this cycle, the boss should drop quickly.You will find the Sand Devil was actually of the Moon people, just as you more than likely figured your third temporary member to be by now. At this point, he departs from your party along with anything he was holding. Hopefully he wasn't holding onto anything too important. Leave the dungeon and head back to Guera.Get there, rest at the inn, and it will separate off to Brandt alone. He will want to leave on his own, and a white cat will jump down holding a world map. This cat will join your party, and the scene will shift to Liberte where Jusqua and Aire ended up.
Refer to my last post for a continued walk through.