Stanley Richards
#21
FF9!?!
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NatewlieExcept FPS' don't fit the RPG part. The definition of a real time RPG is that you don't have to wait your turn to attack the enemy. Also, play Mass Effect or something.But that doesn't mean your attack without waiting will cause damage on the particular enemy. Take Zelda bosses as a example. They have a single attack where your damage cant do jack "shoot" about it, or even cause damage. Real time rpgs aren't real time. Attacking 90% of the time without waiting is not real time.Also, I don't play Mass effect cause my pc is not powerful enough to play many recent games.
sylar1000Every bad turn based RPG's battle system is like that. Press X until enemy dies.Fixed that for you. Looks like someone never played the Mario RPGs or Mother 3!@ topic: Yeah, FFXIII is a linear un-fun mess, but I'm really surprised most people didn't know that until after it was released. After the FFXII backslash, wasn't it obvious they would focus in the ones that drew people the most?
Rod182 · #24Fixed that for you. Looks like someone never played the Mario RPGs or Mother 3!@ topic: Yeah, FFXIII is a linear un-fun mess, but I'm really surprised most people didn't know that until after it was released. After the FFXII backslash, wasn't it obvious they would focus in the ones that drew people the most?I've played the GBA and first DS mario rpg, Mother 3 sucked to me, i didn't like it.Turn based RPG's are fine, so is FF XIII, i don't mind turn based games at all, it's just funny that the TC is complaining about a game when usually every turn based rpg is like it.
Take FFVII's CG-pack and visual style, mix it with FFX's linearity and "our game only exists so you can see the story" design, strip away all the player's freedom, and you have FFXIII.Also, FFXII is fantastic.
allkratos · #27My inclusion of real life events was to reinforce Natalie's definition.But couldn't you use video games as an example instead of real life? :P
allkratosOne thing that i'm certain is-The series yes my fav series is going downhill...Make something like FF 9!!! or FF 12!
allkratosHaha..Tactics is great but XII is fineSet gambits.
seriaku · #30Set gambits.It isn't bad but you feel restricted, especially if you're familiar with Dragon Quest for the NES.
Auto drive activate.
Sit there.
Hold forward.Also a game being linear DOES NOT MAKE IT BAD.
seriaku · #30Set gambits.It automated the repetitiveness, leaving it up to the player to interfere whenever needed because most strategies weren't flawless. The unexpected factor, especially during boss battles, could make you stay on your toes.I find this take on the genre a lot more interesting than mashing the same button over and over, sort of like Kingdom Hearts, Rogue Galaxy or the Dynasty Warriors series. Gash, I can't stand these things.
Auto drive activate.
Sit there.
Hold forward.
seriaku · #30Also a game being linear DOES NOT MAKE IT BAD.Really? Most linear RPG's I've played that were excessively linear OR had no idea how to hide its linearity were pretty boring. I find that freedom (and not just of "where can I go", but also "what can I do" and "HOW can I do") is one of the greatest graces of the genre.Action-adventure games are a whole another story, though.
Rod182 · #24@ topic: Yeah, FFXIII is a linear un-fun mess, but I'm really surprised most people didn't know that until after it was released.I did.
allkratosSucks.Terrible.No gameplay.X,L1,X,L1 repeat...forward,forward,forward...Durrr. It is a Japanese game.Also Hope is my male-waifu.
ALSO HOPE-is a bastard-Japanese-faced boy.