Duncan IdahoOP
#1
http://www.neoseeker.com/news/21978-failing-to-report-simcity-bugs-during-beta-could-get-you-banned-from-all-ea-games-eula-points-out/from all online games... orgames that use online or even maybe services
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Devon · #6"WE" Boycott? Have you already started the "BOYCOTT SIMCITY" Facebook Page and Steam Group? Get over yourself.Some people over at Simtropolis were actually contemplating that and if I recall correctly a few even went as far as opening up petitions so EA will drop the always online requirement:http://community.simtropolis.com/topic/48600-simcity-always-on-connection-to-origin/Just browse through that thread, the petition articles are somewhere in there.
hethann · #2aww...that hurts alot...but well don't have one so, I'm safe...is this a step to prevent hacking in public release? and to prevent from the games "USB traveling" and get copied in another computer????Regarding pirating this upcoming game.I don't believe the game can be truly pirated at this time. See the game functions like an MMORPG, although you do have the necessary files you need to run the game, you can never activate it because all the activation stuff is found at the game's server/s which includes all your save game data. The only possible form of piracy (which technically would probably still is not piracy in the sense) we can "hope" to see in this early stage is if someone would create private servers for the game.The only way this game can be truly pirated is when EA decides the game is a flop as an online only game and they release an offline patch to make the game playable as a single player offline game. Kind of like what Monte Cristo did with CitiesXL when they had to close down that game's online aspect because of the cost.