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Does project 64 use the RAM upgrade pak?

ChichimogeOP
#1
I'm playing DK64, (I would play on my actual N64 if I had any working controllers) but some textures don't load and some models don't form right? So how can I fix this? Thanks.
mds64
#2
Well conkers bad fur day worked-and that is basically a ruder version of the same game...Try changing the plugin settings-and what are your pc's specs-I have yet to try but every other games has worked...But the n64 emulators were never done-the star wars games don't work right.All of them....
ChichimogeOP
#3

Replying to #2

I'll try changing my plug-ins. My computer has pretty good specs so I don't think my computer is the problem.
mds64
#4
So what are they?My laptop can just run re5 on lowest settings..not bad.'2ghz speed-1 gb ram....Tommoro i might try it and see-as i have it in my external drive which ain;t here...Have other games had this issue?If conkers bad fur day works I see no reason why this won't.
Loonylion
#5
try zelda majoras mask, that game requires it.
mds64
#6

Replying to #5

Good idea.
That works on mine-and it's also a great game :)
ChichimogeOP
#7
mds64 · #4So what are they?My laptop can just run re5 on lowest settings..not bad.'2ghz speed-1 gb ram....Tommoro i might try it and see-as i have it in my external drive which ain;t here...Have other games had this issue?If conkers bad fur day works I see no reason why this won't.
My computer has 3 gigs ram and 1.87 ghz
KevInChester
#8
Yes it does support the expansion pack. The main thing of importance for PJ64 is:CPU/Graphics (DX8 or higher standard preferred)/RamLong time since I played this (I was one of 3 original testers) - seem to remember it needed certain .ini settings. Was never perfected on the released version. Haven't checked the recent (unreleased) Alphas, might give them a try later.>But the n64 emulators were never done-the star wars games don't work right.They work somewhat using LLE graphics and the software graphics plugin. The Factor 5 games, Rogue Squadron/Naboo/Indiana Jones used some highly unorthodox programming methods, that team were amazing.PJ64 isn't dead btw, I envisage that a public release PJ64 2.0 will happen at some point in the future. Was put back a bit though due to Zilmar and Jabo having real life work to do :)
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