Back to Technical Help

Desmume Help!!

bobobob1OP
#1
Hi,As I have been using Desmume, the save file saves in the same directory as the emulator .exe file. Is there a way to have the save files save in a different folder, like NO$GBA does? Because, it's very disorienting when the folder has all the save files in it.And also, when I play Pokemon Platinum, it is insanely slow. I converted the .sav file from NO$GBA format to the Autodetect thing on shunyweb. Therefore, it's not the new .dsv file. Could that be why? Or, is it just slow?
meganova
#2
Yes, just make a new folder, and configure the file path by going to Config -> Path settings,
and change the path for the SaveRam, click [...]Like stated before, DeSmuMe needs a good PC to run it.
Or try changing the 3d renderer to SoftRasterizer.
(Config -> 3d Settings)The emulator will make its own save file(.dsv) from the converted save file(.sav)
and I'm sure this doesn't affect the emulator speeds.
bobobob1OP
#3
I do have a good PC. HG/SS runs fine on NO$GBA. Full speed, no problem, except the black screen that I need the AR codes to pass. Does Desmume allow Pal Park, because it has a “GBA slot” function?
meganova
#4
Have you checked your 3d Settings on DeSmuMe?Not sure about that, read the DeSmuMe FAQ.
http://wiki.desmume.org/index.php?title=Faq#What_is_this_NOSSE2_and_dev_stuff.3F_.2F_Why_does_desmume.exe_crash_when_it_loads.3F_.2F_Which_EXE_do_I_use.3F
mai_hnf
#5
does anyone know how could i import saved file from DesmuMe to no$gba? i can do the oppposite easily. but now i need to play on no$gba. pls help!
meganova
#6
Just copy the save file from DeSmuMe(.dsv) to No$gba BATTERY folder.
Run the game, and try to load the file.
mai_hnf
#7
it does not work. the game start from beginning like no previous game saved.btw how to fix "the rom-image has crash" error on no$gba?
meganova
#8
After you copied the save file from DeSmuMe(.dsv) to the BATTERY folder.
Make sure to change the save file extension to .savDelete your No$GBA.ini file in your No$gba folder.
Showing posts 1–8 of 8 · This discussion is archivedBack to top