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Cliche Time!
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I just recently got interested in video game cliches and i wanna know more! Can you guys help me out?
Double Jump
First seen in the game, Dragon Buster, the double jump is a technique used to reach certain platforms normally not worth reaching. This feature has been in video games for a very long time and it's legacy will keep going...Above image: Jak and Daxter: the Precursor Legacy (PS2), 2001
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the dashing technique, as first seen on sonic adventure i think. it has been used in a plethora of games...
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The "noclip". Made by Valve and ruined Counter Strike ever since.
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Don't forget "That one boss you're not suppose to defeat"
Doesn't matter even if you cheat.
You will lose anyway.
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"Mommy, why didn't they just use a Phoenix Down on Aeris?"
Don't expect battle mechanics to carry over into the "real world."LOL.
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Selective Paralysis
Your characters must always keep both feet on the ground and will be unable to climb over low rock ledges, railings, chairs, cats, slightly differently-colored ground, or any other trivial objects which may happen to be in their way. Note that this condition will not prevent your characters from jumping from railroad car to railroad car later in the game.
I laugh at this one.
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The Best-Laid Schemes
The final villain's grand scheme will have involved the deaths of thousands or even millions of innocent people, the clever manipulation of governments, armies, and entire populations, and will have taken anywhere from five to five thousand years to come to fruition. The hero will come up with a method of undoing this plan forever in less than five minutes.XD So true.
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Boss Comebacks
When you defeat that S.O.B. once and later in the game, that mf comes for more...
so much for all that hard work.
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Law of NPC Relativity (Magus Rule)
Characters can accomplish superhuman physical feats, defeat enemies with one hand tied behind their back and use incredible abilities -- until they join your party and you can control them. Then these wonderful powers all vanish, along with most of their hit points.How many times have we experienced this in a RPG game ? ::)
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you want cliche? try goblins as cannon fodder.
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It is up to you to save the world. No one else can do it.
Only you, an average person from out of the blue, can save the world from chaos.
You are the chosen one.
Without you the world will fall into darkness
You have nothing to lose
The prophecy must be fulfilled.No powers or abilities? No problem!
we'll slowly give them to you on your journey instead of all at once.
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Main character mostly have a sword as main weapon.Main character has always the most balanced stats/attribute.
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found a whole plethora of cliches here:
http://tvtropes.org/pmwiki/pmwiki.php/Main/VideogameTropes
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Russians and Germans always fucking lose -.-
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BestTopicEverNostradamus Rule
All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately.
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castlevania is a clichei mean you always fight dracula as well for megaman, you always fight Wilyeven so, I like the game
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smashbrosmk · #14found a whole plethora of cliches here:
http://tvtropes.org/pmwiki/pmwiki.php/Main/VideogameTropes
Tv Tropes, good choice for video games cliche ;D
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Replying to #18
okay. let's find those cliches!!!
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•Beef Gate
The game prevents you from going to places out of order by putting very tough enemies in the way.
I
really hate this one.
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