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Cemu version 1.4.1 was released! Change log!
* Recompiler improvements (up to 50-100% faster CPU emulation)
* Increased compatibility
* Fixed a few issues that occurred on AMD GPUs.
* Added experimental vertex data cache
* Smaller bugfixes
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Cemu version 1.4.2 is out, only for patreon user!
- Added shader cache (reduces stutter after repeated sessions)
- New texture loader (reduces stutter)
- Added region and language selection
- Generally improved compatibility in multiple ways
- Various smaller changes
- Detailed changelog
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Cemu version 1.4.2 for public version is out now!!! Download it here!
http://cemu.info/releases/cemu_1.4.2.zip
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Cemu version 1.5.0 for patreon user only! Change log!
- New enhanced controller configuration menu and emulation
- Configure up to 8 players (assuming the game supports it)
- Added Pro Controller and Classic Controller emulation
- Compatible with the original Pro Controller (using mayflash adapter)
- Improved shader emulation and graphic bugfixes
- Improved sound emulation
- Reduced VRAM usage
- Small bugfixes and changes
- Detailed changelog (1.5.0)
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Cemu public version is now released! Download it here! :)
http://cemu.info/releases/cemu_1.5.0.zip
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Nice ^ :) , but jez I wish they could unlock and resize the screen a bit, out ranges the size of the screen it self.like 800x600 est window low, est .
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Cemu patreaon version 1.5.1 change log!
Input: Fixed input for controllers with off-center axes
Input: Added axis range scaler (50% to 200%)H264: Fixed a bug in H264DECMemoryRequirement() that could lead to a crash.CPU: Added new instructions to recompiler: ps_mr, ps_sel, ps_l/ps_st type 6, stfdx
CPU: Recompiler will now utilize BMI and AVX instruction set to generate faster code (if supported by host CPU)
CPU: Fixed a bug in code generated by recompiler for FSUB & FSUBS where the result would incorrectly become -0.0 instead of 0.0AX: Added API AXSetVoiceSrcRatio()
AX: Fixed a bug in voice volume update
AX: Increased audio volume
AX: Added logging for audio APIGX2: Fixed wrong colors for certain texture dump formats
GX2: Fixed vertex ordering for special cases when PRIMITIVE_RECTS is used
GX2: New implementation for tiling aperature. Still heavily work-in-progress.
EDIT:- Public version was released! Here the download!
http://cemu.info/releases/cemu_1.5.1.zip
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Hi i have a question i downloaded a mario 3d world rom and i have a rpx file but when i run it i get an error so i probably need a game key for that where can i get just a gamekey for mario 3d wolrd
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Cemu version 1.5.2 is now released for Patron version!
- Added support for mip-mapping
- Added support for cubemap texture arrays
- Various smaller improvements to the graphics backend
- Slightly better compatibility and misc changes
- Detailed changelog (1.5.2)
Enjoy the Wii U games! For Public version, please wait for few days or weeks later.
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Cemu 1.5.2 Public version here! Download now!
http://cemu.info/releases/cemu_1.5.2.zip
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Cemu version 1.5.3 is now released for patron user!
- Added support for anisotropic filtering
- Added support for sRGB color space
- Added button mapping to simulate 'Microphone blow'
- Improved recompiler robustness
- Fixed some bugs/crashes
- Detailed changelog
For public user, just wait for few weeks.
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Cemu patroen version 1.5.4 is now released! Change log!
CPU: Added instructions to recompiler: PS_SUM1, PS_NMADD, PS_NMSUB, PS_CMPO0, RLWNM, LFDX, LFDUX
CPU: Made some adjustments to recompiler to improve floating point accuracy
CPU: Fixed a bug in interpreter PS_STX instructioncoreinit: New API: __ghs_flock_create(), OSCancelAlarm(), IMEnableDim(), IMIsDimEnabled()AX: New API AXComputeLpfCoefs(), AXRegisterAuxBCallback()nfp: New API: Initialize(), GetNfpState()zLib: New API: inflateReset()h264: Various smaller changes to stop games from softlocking
h264: New API: H264DECSetBitstream()PAD: New API: VPADGetGyroZeroDriftMode(), VPADSetGyroZeroDriftMode(), KPADRead()GX2: Added VSync option
GX2: New API: GX2SetGeometryTexture(), GX2SetGeometrySampler(), GX2GetDepthStencilControlReg()
GX2: Added support for XOR_INT shader instruction
GX2: Improved support for occlusion queries
GX2: Added proper support for geometry shader textures
GX2: Added support for scissor box
GX2: Added support for binding mip slices of 2D array, 3D or cubemap textures as render targets
GX2: Fixed a bug where a surface copy operation would pick the wrong depth texture from the texture cache
GX2: Fixed a bug where the offset in SAMPLE_* shader instructions was ignored
GX2: GX2WaitTimeStamp() now correctly returns true/false
GX2: GX2Init() no longer resets event callbacks
GX2: Improvements to Streamout shader emulation
GX2: Added debug option to globally disable Streamout shaders
PUBLIC VERSION HERE!!!
http://cemu.info/releases/cemu_1.5.4.zip
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Yay. was trying Hyrule Warriors ^ on 1.5.4 , Got music and sound, still green flickering screens, here the video sounds but not view able video .
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Cemu version 1.5.5 was released!
Change Log:-
- Added game profiles (manage settings per game)
- Automatic region detection
- Minor graphical improvements
- Performance improvements
- Added hotkey to toggle between TV and GamePad screen (Ctrl + Tab)
- Fixed several bugs and crashes
- More details on this website => http://cemu.info/changelog/cemu_1_5_5.txt
Download it here!
http://cemu.info/releases/cemu_1.5.5.zip
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Cemu version 1.5.6 was released!
Download it here!
http://cemu.info/releases/cemu_1.5.6.zip
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Cemu version 1.6.3 was released!
Download it here!
http://cemu.info/releases/cemu_1.6.3.zip
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Version 1.6.4 was updated!
Download it here!
http://cemu.info/releases/cemu_1.6.4.zip
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I do want to try out this emulator ,but Are the roms of popular WiiU games have size more than 1gb ?