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Cemu - The Nintendo Wii U emulator

M.AzaryPika3172OP
#21
Cemu version 1.4.1 was released! Change log!
* Recompiler improvements (up to 50-100% faster CPU emulation)
* Increased compatibility
* Fixed a few issues that occurred on AMD GPUs.
* Added experimental vertex data cache
* Smaller bugfixes
M.AzaryPika3172OP
#22
Cemu version 1.4.2 is out, only for patreon user!
  • Added shader cache (reduces stutter after repeated sessions)
  • New texture loader (reduces stutter)
  • Added region and language selection
  • Generally improved compatibility in multiple ways
  • Various smaller changes
  • Detailed changelog
M.AzaryPika3172OP
#24
Cemu version 1.5.0 for patreon user only! Change log!
  • New enhanced controller configuration menu and emulation
    • Configure up to 8 players (assuming the game supports it)
    • Added Pro Controller and Classic Controller emulation
    • Compatible with the original Pro Controller (using mayflash adapter)
  • Improved shader emulation and graphic bugfixes
  • Improved sound emulation
  • Reduced VRAM usage
  • Small bugfixes and changes
  • Detailed changelog (1.5.0)
Jhon 591
#26
Nice ^ :) , but jez I wish they could unlock and resize the screen a bit, out ranges the size of the screen it self.like 800x600 est window low, est .
M.AzaryPika3172OP
#27
Cemu patreaon version 1.5.1 change log!
Input: Fixed input for controllers with off-center axes
Input: Added axis range scaler (50% to 200%)H264: Fixed a bug in H264DECMemoryRequirement() that could lead to a crash.CPU: Added new instructions to recompiler: ps_mr, ps_sel, ps_l/ps_st type 6, stfdx
CPU: Recompiler will now utilize BMI and AVX instruction set to generate faster code (if supported by host CPU)
CPU: Fixed a bug in code generated by recompiler for FSUB & FSUBS where the result would incorrectly become -0.0 instead of 0.0AX: Added API AXSetVoiceSrcRatio()
AX: Fixed a bug in voice volume update
AX: Increased audio volume
AX: Added logging for audio APIGX2: Fixed wrong colors for certain texture dump formats
GX2: Fixed vertex ordering for special cases when PRIMITIVE_RECTS is used
GX2: New implementation for tiling aperature. Still heavily work-in-progress.
EDIT:- Public version was released! Here the download!http://cemu.info/releases/cemu_1.5.1.zip
vilixx85
#28
Hi i have a question i downloaded a mario 3d world rom and i have a rpx file but when i run it i get an error so i probably need a game key for that where can i get just a gamekey for mario 3d wolrd
M.AzaryPika3172OP
#29
Cemu version 1.5.2 is now released for Patron version!
  • Added support for mip-mapping
  • Added support for cubemap texture arrays
  • Various smaller improvements to the graphics backend
  • Slightly better compatibility and misc changes
  • Detailed changelog (1.5.2)
Enjoy the Wii U games! For Public version, please wait for few days or weeks later.
M.AzaryPika3172OP
#31
Cemu version 1.5.3 is now released for patron user!
  • Added support for anisotropic filtering
  • Added support for sRGB color space
  • Added button mapping to simulate 'Microphone blow'
  • Improved recompiler robustness
  • Fixed some bugs/crashes
  • Detailed changelog
For public user, just wait for few weeks.
M.AzaryPika3172OP
#33
Cemu patroen version 1.5.4 is now released! Change log!
CPU: Added instructions to recompiler: PS_SUM1, PS_NMADD, PS_NMSUB, PS_CMPO0, RLWNM, LFDX, LFDUX
CPU: Made some adjustments to recompiler to improve floating point accuracy
CPU: Fixed a bug in interpreter PS_STX instructioncoreinit: New API: __ghs_flock_create(), OSCancelAlarm(), IMEnableDim(), IMIsDimEnabled()AX: New API AXComputeLpfCoefs(), AXRegisterAuxBCallback()nfp: New API: Initialize(), GetNfpState()zLib: New API: inflateReset()h264: Various smaller changes to stop games from softlocking
h264: New API: H264DECSetBitstream()PAD: New API: VPADGetGyroZeroDriftMode(), VPADSetGyroZeroDriftMode(), KPADRead()GX2: Added VSync option
GX2: New API: GX2SetGeometryTexture(), GX2SetGeometrySampler(), GX2GetDepthStencilControlReg()
GX2: Added support for XOR_INT shader instruction
GX2: Improved support for occlusion queries
GX2: Added proper support for geometry shader textures
GX2: Added support for scissor box
GX2: Added support for binding mip slices of 2D array, 3D or cubemap textures as render targets
GX2: Fixed a bug where a surface copy operation would pick the wrong depth texture from the texture cache
GX2: Fixed a bug where the offset in SAMPLE_* shader instructions was ignored
GX2: GX2WaitTimeStamp() now correctly returns true/false
GX2: GX2Init() no longer resets event callbacks
GX2: Improvements to Streamout shader emulation
GX2: Added debug option to globally disable Streamout shaders
PUBLIC VERSION HERE!!!http://cemu.info/releases/cemu_1.5.4.zip
Jhon 591
#34
Yay. was trying Hyrule Warriors ^ on 1.5.4 , Got music and sound, still green flickering screens, here the video sounds but not view able video .
M.AzaryPika3172OP
#35
Cemu version 1.5.5 was released!Change Log:-
  • Added game profiles (manage settings per game)
  • Automatic region detection
  • Minor graphical improvements
  • Performance improvements
  • Added hotkey to toggle between TV and GamePad screen (Ctrl + Tab)
  • Fixed several bugs and crashes
  • More details on this website => http://cemu.info/changelog/cemu_1_5_5.txt
Download it here!http://cemu.info/releases/cemu_1.5.5.zip
Devon
#38
Neon32
#40
I do want to try out this emulator ,but Are the roms of popular WiiU games have size more than 1gb ?
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